[OpenGL] Fix LCD blend mode color caching.
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0a0132ccf4
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@ -655,6 +655,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
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current_clip = nullptr;
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GLES3::CanvasShaderData::BlendMode last_blend_mode = GLES3::CanvasShaderData::BLEND_MODE_MIX;
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Color last_blend_color;
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state.current_tex = RID();
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@ -691,8 +692,9 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
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}
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GLES3::CanvasShaderData::BlendMode blend_mode = state.canvas_instance_batches[i].blend_mode;
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Color blend_color = state.canvas_instance_batches[i].blend_color;
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if (last_blend_mode != blend_mode) {
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if (last_blend_mode != blend_mode || last_blend_color != blend_color) {
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if (last_blend_mode == GLES3::CanvasShaderData::BLEND_MODE_DISABLED) {
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// re-enable it
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glEnable(GL_BLEND);
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@ -712,7 +714,6 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
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} else {
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glBlendFuncSeparate(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_ZERO, GL_ONE);
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}
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Color blend_color = state.canvas_instance_batches[state.current_batch_index].blend_color;
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glBlendColor(blend_color.r, blend_color.g, blend_color.b, blend_color.a);
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} break;
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@ -762,6 +763,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
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} break;
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}
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last_blend_mode = blend_mode;
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last_blend_color = blend_color;
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}
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_render_batch(p_lights, i);
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