Fix typo in RendererSceneCull
Frees skeleton 3d gizmo now correctly
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@ -506,7 +506,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
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}
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if (instance->mesh_instance.is_valid()) {
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RSG::mesh_storage->mesh_free(instance->mesh_instance);
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RSG::mesh_storage->mesh_instance_free(instance->mesh_instance);
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instance->mesh_instance = RID();
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// no need to set instance data flag here, as it was freed above
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}
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