Fix typo in RendererSceneCull

Frees skeleton 3d gizmo now correctly
This commit is contained in:
tefusion 2022-08-22 22:09:56 +02:00
parent 85cb22bd91
commit a2c422a6da

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@ -506,7 +506,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
} }
if (instance->mesh_instance.is_valid()) { if (instance->mesh_instance.is_valid()) {
RSG::mesh_storage->mesh_free(instance->mesh_instance); RSG::mesh_storage->mesh_instance_free(instance->mesh_instance);
instance->mesh_instance = RID(); instance->mesh_instance = RID();
// no need to set instance data flag here, as it was freed above // no need to set instance data flag here, as it was freed above
} }