diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml
index 809890bea1d..dce7bf283a2 100644
--- a/doc/classes/AnimatedSprite.xml
+++ b/doc/classes/AnimatedSprite.xml
@@ -4,7 +4,7 @@
Sprite node that can use multiple textures for animation.
- Sprite node that can use multiple textures for animation. Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
+ Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
@@ -149,7 +149,7 @@
- The current animation from the [code]frames[/code] resource. If this value is changed, the [code]frame[/code] counter is reset.
+ The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
If [code]true[/code] texture will be centered. Default value: [code]true[/code].
@@ -161,7 +161,7 @@
If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
- The current frame index.
+ The displayed animation frame's index.
The [SpriteFrames] resource containing the animation(s).
@@ -170,7 +170,7 @@
The texture's drawing offset.
- If [code]true[/code] the [code]animation[/code] is currently playing.
+ If [code]true[/code] the [member animation] is currently playing.
@@ -181,7 +181,7 @@
- Emitted when [code]frame[/code] changes.
+ Emitted when [member frame] changed.
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index 4e28f7de8db..b0bb7bb6ab4 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -1,8 +1,10 @@
+ 2D sprite node in 3D world, that can use multiple 2D textures for animation.
+ Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
@@ -83,18 +85,22 @@
+ The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
+ The displayed animation frame's index.
+ The [SpriteFrames] resource containing the animation(s).
+ If [code]true[/code] the [member animation] is currently playing.
- Emitted when frame is changed.
+ Emitted when [member frame] changed.
diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml
index c0c491140f9..0cdc8f70996 100644
--- a/doc/classes/Sprite.xml
+++ b/doc/classes/Sprite.xml
@@ -202,7 +202,7 @@
- If [code]true[/code] texture will be centered. Default value: [code]true[/code].
+ If [code]true[/code] texture is centered. Default value: [code]true[/code].
If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
@@ -211,40 +211,42 @@
If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
- Current frame to display from sprite sheet. [code]vframes[/code] or [code]hframes[/code] must be greater than 1.
+ Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
- The number of horizontal frames in the sprite sheet.
+ The number of collumns in the sprite sheet.
+ The normal map gives depth to the Sprite.
The texture's drawing offset.
- If [code]true[/code] texture will be cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code].
+ If [code]true[/code] texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code].
+ If [code]true[/code] the outermost pixels get blurred out.
- The region of the atlas texture to display. [code]region_enabled[/code] must be [code]true[/code].
+ The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
[Texture] object to draw.
- The number of vertical frames in the sprite sheet.
+ The number of rows in the sprite sheet.
- Emitted when the [code]frame[/code] changes.
+ Emitted when the [member frame] changes.
- Emitted when the [code]texture[/code] changes.
+ Emitted when the [member texture] changes.
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml
index f6f2f8f00c8..e51616a071b 100644
--- a/doc/classes/Sprite3D.xml
+++ b/doc/classes/Sprite3D.xml
@@ -1,8 +1,10 @@
+ 2D Sprite node in 3D world.
+ A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
@@ -96,21 +98,28 @@
+ Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
+ The number of columns in the sprite sheet.
+ If [code]true[/code] texture will be cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code].
+ The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
+ [Texture] object to draw.
+ The number of rows in the sprite sheet.
+ Emitted when the [member frame] changes.
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml
index 1640e5dc9f1..7ed681ea128 100644
--- a/doc/classes/SpriteBase3D.xml
+++ b/doc/classes/SpriteBase3D.xml
@@ -1,8 +1,10 @@
+ 2D Sprite node in 3D environment.
+ A node that displays 2D texture information in a 3D environment.
@@ -164,36 +166,51 @@
+ The direction in which the front of the texture faces.
+ If [code]true[/code] texture will be centered. Default value: [code]true[/code].
+ If [code]true[/code] texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code].
+ If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
+ If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
+ A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
+ The texture's drawing offset.
+ The objects visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible.
+ The size of one pixel's width on the Sprite to scale it in 3D.
+ If [code]true[/code] the [Light] in the [Environment] has effects on the Sprite. Default value: [code]false[/code].
+ If [code]true[/code] the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: [code]true[/code].
+ If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible.
+ If set, the Light in the Environment has effects on the Sprite.
+ If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.
+ Used internally to mark the end of the Flags section.