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@ -345,7 +345,7 @@ File extracted from upstream release tarball:
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## meshoptimizer
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- Upstream: https://github.com/zeux/meshoptimizer
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- Version: git (8a7d69caa68f778cb559f1879b6beb7987c8c6b7, 2022)
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- Version: git (ea4558d1c0f217f1d67ed7fe0b07896ece88ae18, 2022)
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- License: MIT
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Files extracted from upstream repository:
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@ -1,5 +1,5 @@
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diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
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index e384046ffe..ccc99edb1a 100644
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index 5e92e2dc73..e40c141e76 100644
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--- a/thirdparty/meshoptimizer/simplifier.cpp
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+++ b/thirdparty/meshoptimizer/simplifier.cpp
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@@ -20,7 +20,7 @@
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@ -11,7 +11,7 @@ index e384046ffe..ccc99edb1a 100644
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// This work is based on:
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// Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997
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@@ -445,6 +445,7 @@ struct Collapse
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@@ -453,6 +453,7 @@ struct Collapse
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float error;
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unsigned int errorui;
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};
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@ -19,7 +19,7 @@ index e384046ffe..ccc99edb1a 100644
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};
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static float normalize(Vector3& v)
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@@ -525,6 +526,34 @@ static float quadricError(const Quadric& Q, const Vector3& v)
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@@ -533,6 +534,34 @@ static float quadricError(const Quadric& Q, const Vector3& v)
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return fabsf(r) * s;
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}
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@ -54,7 +54,7 @@ index e384046ffe..ccc99edb1a 100644
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static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, float w)
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{
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float aw = a * w;
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@@ -680,7 +709,7 @@ static void quadricUpdateAttributes(Quadric& Q, const Vector3& p0, const Vector3
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@@ -688,7 +717,7 @@ static void quadricUpdateAttributes(Quadric& Q, const Vector3& p0, const Vector3
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}
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#endif
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@ -63,7 +63,7 @@ index e384046ffe..ccc99edb1a 100644
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{
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for (size_t i = 0; i < index_count; i += 3)
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{
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@@ -690,6 +719,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
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@@ -698,6 +727,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
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Quadric Q;
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quadricFromTriangle(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], 1.f);
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@ -73,7 +73,7 @@ index e384046ffe..ccc99edb1a 100644
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#if ATTRIBUTES
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quadricUpdateAttributes(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], Q.w);
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@@ -700,7 +732,7 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
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@@ -708,7 +740,7 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
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}
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}
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@ -82,7 +82,7 @@ index e384046ffe..ccc99edb1a 100644
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{
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for (size_t i = 0; i < index_count; i += 3)
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{
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@@ -744,6 +776,9 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
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@@ -752,6 +784,9 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
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quadricAdd(vertex_quadrics[remap[i0]], Q);
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quadricAdd(vertex_quadrics[remap[i1]], Q);
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@ -92,7 +92,7 @@ index e384046ffe..ccc99edb1a 100644
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}
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}
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}
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@@ -848,7 +883,7 @@ static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices
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@@ -856,7 +891,7 @@ static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices
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return collapse_count;
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}
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@ -101,7 +101,7 @@ index e384046ffe..ccc99edb1a 100644
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{
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for (size_t i = 0; i < collapse_count; ++i)
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{
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@@ -868,10 +903,14 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const
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@@ -876,10 +911,14 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const
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float ei = quadricError(qi, vertex_positions[i1]);
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float ej = quadricError(qj, vertex_positions[j1]);
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@ -116,7 +116,7 @@ index e384046ffe..ccc99edb1a 100644
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}
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}
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@@ -968,7 +1007,7 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse
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@@ -976,7 +1015,7 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse
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}
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}
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@ -125,7 +125,7 @@ index e384046ffe..ccc99edb1a 100644
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{
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size_t edge_collapses = 0;
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size_t triangle_collapses = 0;
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@@ -1030,6 +1069,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
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@@ -1038,6 +1077,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
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assert(collapse_remap[r1] == r1);
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quadricAdd(vertex_quadrics[r1], vertex_quadrics[r0]);
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@ -133,7 +133,7 @@ index e384046ffe..ccc99edb1a 100644
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if (vertex_kind[i0] == Kind_Complex)
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{
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@@ -1067,7 +1107,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
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@@ -1075,7 +1115,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
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triangle_collapses += (vertex_kind[i0] == Kind_Border) ? 1 : 2;
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edge_collapses++;
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@ -142,7 +142,7 @@ index e384046ffe..ccc99edb1a 100644
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}
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#if TRACE
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@@ -1455,9 +1495,11 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
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@@ -1463,9 +1503,11 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
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Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count);
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memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric));
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@ -156,7 +156,7 @@ index e384046ffe..ccc99edb1a 100644
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if (result != indices)
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memcpy(result, indices, index_count * sizeof(unsigned int));
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@@ -1488,7 +1530,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
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@@ -1496,7 +1538,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
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if (edge_collapse_count == 0)
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break;
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@ -165,7 +165,7 @@ index e384046ffe..ccc99edb1a 100644
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#if TRACE > 1
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dumpEdgeCollapses(edge_collapses, edge_collapse_count, vertex_kind);
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@@ -1507,7 +1549,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
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@@ -1515,7 +1557,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
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printf("pass %d: ", int(pass_count++));
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#endif
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@ -15,7 +15,7 @@ index be4b765d97..463fad29da 100644
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* Experimental: Mesh simplifier (sloppy)
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* Reduces the number of triangles in the mesh, sacrificing mesh appearance for simplification performance
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diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
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index bf1431269d..e384046ffe 100644
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index a74b08a97d..5e92e2dc73 100644
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--- a/thirdparty/meshoptimizer/simplifier.cpp
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+++ b/thirdparty/meshoptimizer/simplifier.cpp
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@@ -20,6 +20,8 @@
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// This work is based on:
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// Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997
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// Michael Garland. Quadric-based polygonal surface simplification. 1999
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@@ -363,6 +365,10 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
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@@ -371,6 +373,10 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
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struct Vector3
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{
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float x, y, z;
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@ -38,7 +38,7 @@ index bf1431269d..e384046ffe 100644
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};
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static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
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@@ -419,6 +425,13 @@ struct Quadric
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@@ -427,6 +433,13 @@ struct Quadric
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float a10, a20, a21;
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float b0, b1, b2, c;
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float w;
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};
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struct Collapse
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@@ -461,6 +474,16 @@ static void quadricAdd(Quadric& Q, const Quadric& R)
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@@ -469,6 +482,16 @@ static void quadricAdd(Quadric& Q, const Quadric& R)
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Q.b2 += R.b2;
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Q.c += R.c;
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Q.w += R.w;
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}
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static float quadricError(const Quadric& Q, const Vector3& v)
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@@ -486,6 +509,17 @@ static float quadricError(const Quadric& Q, const Vector3& v)
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@@ -494,6 +517,17 @@ static float quadricError(const Quadric& Q, const Vector3& v)
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r += ry * v.y;
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r += rz * v.z;
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float s = Q.w == 0.f ? 0.f : 1.f / Q.w;
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return fabsf(r) * s;
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@@ -509,6 +543,13 @@ static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, flo
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@@ -517,6 +551,13 @@ static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, flo
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Q.b2 = c * dw;
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Q.c = d * dw;
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Q.w = w;
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}
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static void quadricFromPoint(Quadric& Q, float x, float y, float z, float w)
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@@ -561,6 +602,84 @@ static void quadricFromTriangleEdge(Quadric& Q, const Vector3& p0, const Vector3
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@@ -569,6 +610,84 @@ static void quadricFromTriangleEdge(Quadric& Q, const Vector3& p0, const Vector3
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quadricFromPlane(Q, normal.x, normal.y, normal.z, -distance, length * weight);
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}
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static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap)
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{
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for (size_t i = 0; i < index_count; i += 3)
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@@ -572,6 +691,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
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@@ -580,6 +699,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
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Quadric Q;
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quadricFromTriangle(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], 1.f);
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quadricAdd(vertex_quadrics[remap[i0]], Q);
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quadricAdd(vertex_quadrics[remap[i1]], Q);
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quadricAdd(vertex_quadrics[remap[i2]], Q);
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@@ -1265,13 +1387,19 @@ MESHOPTIMIZER_API unsigned int* meshopt_simplifyDebugLoopBack = 0;
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@@ -1273,13 +1395,19 @@ MESHOPTIMIZER_API unsigned int* meshopt_simplifyDebugLoopBack = 0;
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#endif
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size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* out_result_error)
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meshopt_Allocator allocator;
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@@ -1285,7 +1413,7 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
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@@ -1293,7 +1421,7 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
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// build position remap that maps each vertex to the one with identical position
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unsigned int* remap = allocator.allocate<unsigned int>(vertex_count);
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unsigned int* wedge = allocator.allocate<unsigned int>(vertex_count);
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// classify vertices; vertex kind determines collapse rules, see kCanCollapse
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unsigned char* vertex_kind = allocator.allocate<unsigned char>(vertex_count);
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@@ -1309,7 +1437,21 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
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@@ -1317,7 +1445,21 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
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#endif
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Vector3* vertex_positions = allocator.allocate<Vector3>(vertex_count);
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Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count);
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memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric));
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@@ -1401,7 +1543,9 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
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@@ -1409,7 +1551,9 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
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// result_error is quadratic; we need to remap it back to linear
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if (out_result_error)
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{
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unsigned int target = edges[j].next;
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if (!hasEdge(adjacency, target, vertex))
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if (target == vertex)
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{
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// degenerate triangles have two distinct edges instead of three, and the self edge
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// is bi-directional by definition; this can break border/seam classification by "closing"
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// the open edge from another triangle and falsely marking the vertex as manifold
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// instead we mark the vertex as having >1 open edges which turns it into locked/complex
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openinc[vertex] = openout[vertex] = vertex;
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}
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else if (!hasEdge(adjacency, target, vertex))
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{
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openinc[target] = (openinc[target] == ~0u) ? vertex : target;
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openout[vertex] = (openout[vertex] == ~0u) ? target : vertex;
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