Improve handling of custom types
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@ -406,6 +406,7 @@
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When a given node or resource is selected, the base type will be instantiated (e.g. "Node3D", "Control", "Resource"), then the script will be loaded and set to this object.
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You can use the virtual method [method _handles] to check if your custom object is being edited by checking the script or using the [code]is[/code] keyword.
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During run-time, this will be a simple object with a script so this function does not need to be called then.
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[b]Note:[/b] Custom types added this way are not true classes. They are just a helper to create a node with specific script.
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</description>
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</method>
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<method name="add_debugger_plugin">
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@ -665,7 +665,7 @@ void CreateDialog::_save_and_update_favorite_list() {
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for (int i = 0; i < favorite_list.size(); i++) {
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String l = favorite_list[i];
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String name = l.get_slicec(' ', 0);
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if (!(ClassDB::class_exists(name) || ScriptServer::is_global_class(name))) {
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if (!EditorNode::get_editor_data().is_type_recognized(name)) {
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continue;
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}
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f->store_line(l);
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@ -692,7 +692,7 @@ void CreateDialog::_load_favorites_and_history() {
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String l = f->get_line().strip_edges();
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String name = l.get_slicec(' ', 0);
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if ((ClassDB::class_exists(name) || ScriptServer::is_global_class(name)) && !_is_class_disabled_by_feature_profile(name)) {
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if (EditorNode::get_editor_data().is_type_recognized(name) && !_is_class_disabled_by_feature_profile(name)) {
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recent->add_item(l, EditorNode::get_singleton()->get_class_icon(name, icon_fallback));
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}
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}
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@ -509,6 +509,32 @@ Variant EditorData::instance_custom_type(const String &p_type, const String &p_i
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return Variant();
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}
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const EditorData::CustomType *EditorData::get_custom_type_by_name(const String &p_type) const {
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for (const KeyValue<String, Vector<CustomType>> &E : custom_types) {
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for (const CustomType &F : E.value) {
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if (F.name == p_type) {
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return &F;
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}
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}
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}
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return nullptr;
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}
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const EditorData::CustomType *EditorData::get_custom_type_by_path(const String &p_path) const {
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for (const KeyValue<String, Vector<CustomType>> &E : custom_types) {
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for (const CustomType &F : E.value) {
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if (F.script->get_path() == p_path) {
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return &F;
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}
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}
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}
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return nullptr;
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}
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bool EditorData::is_type_recognized(const String &p_type) const {
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return ClassDB::class_exists(p_type) || ScriptServer::is_global_class(p_type) || get_custom_type_by_name(p_type);
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}
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void EditorData::remove_custom_type(const String &p_type) {
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for (KeyValue<String, Vector<CustomType>> &E : custom_types) {
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for (int i = 0; i < E.value.size(); i++) {
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@ -184,6 +184,9 @@ public:
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Variant instance_custom_type(const String &p_type, const String &p_inherits);
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void remove_custom_type(const String &p_type);
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const HashMap<String, Vector<CustomType>> &get_custom_types() const { return custom_types; }
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const CustomType *get_custom_type_by_name(const String &p_name) const;
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const CustomType *get_custom_type_by_path(const String &p_path) const;
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bool is_type_recognized(const String &p_type) const;
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void instantiate_object_properties(Object *p_object);
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@ -2738,7 +2738,7 @@ void EditorInspector::update_tree() {
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doc_name = p.name;
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// Set the category icon.
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if (!ClassDB::class_exists(type) && !ScriptServer::is_global_class(type) && p.hint_string.length() && FileAccess::exists(p.hint_string)) {
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if (!EditorNode::get_editor_data().is_type_recognized(type) && p.hint_string.length() && FileAccess::exists(p.hint_string)) {
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// If we have a category inside a script, search for the first script with a valid icon.
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Ref<Script> script = ResourceLoader::load(p.hint_string, "Script");
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StringName base_type;
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@ -2757,10 +2757,16 @@ void EditorInspector::update_tree() {
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while (script.is_valid()) {
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name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
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String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
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if (name != StringName() && icon_path.length()) {
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if (name != StringName() && !icon_path.is_empty()) {
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category->icon = ResourceLoader::load(icon_path, "Texture");
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break;
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}
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const EditorData::CustomType *ctype = EditorNode::get_editor_data().get_custom_type_by_path(script->get_path());
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if (ctype) {
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category->icon = ctype->icon;
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break;
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}
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script = script->get_base_script();
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}
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if (category->icon.is_null() && has_theme_icon(base_type, SNAME("EditorIcons"))) {
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@ -4338,16 +4338,8 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
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}
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}
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const HashMap<String, Vector<EditorData::CustomType>> &p_map = EditorNode::get_editor_data().get_custom_types();
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for (const KeyValue<String, Vector<EditorData::CustomType>> &E : p_map) {
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const Vector<EditorData::CustomType> &ct = E.value;
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for (int i = 0; i < ct.size(); ++i) {
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if (ct[i].name == p_class) {
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if (ct[i].icon.is_valid()) {
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return ct[i].icon;
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}
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}
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}
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if (const EditorData::CustomType *ctype = EditorNode::get_editor_data().get_custom_type_by_name(p_class)) {
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return ctype->icon;
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}
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if (gui_base->has_theme_icon(p_class, SNAME("EditorIcons"))) {
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@ -202,7 +202,7 @@ bool ScriptCreateDialog::_validate_parent(const String &p_string) {
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}
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}
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return ClassDB::class_exists(p_string) || ScriptServer::is_global_class(p_string);
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return EditorNode::get_editor_data().is_type_recognized(p_string);
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}
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bool ScriptCreateDialog::_validate_class(const String &p_string) {
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@ -372,7 +372,15 @@ void ScriptCreateDialog::_create_new() {
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const ScriptLanguage::ScriptTemplate sinfo = _get_current_template();
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scr = ScriptServer::get_language(language_menu->get_selected())->make_template(sinfo.content, cname_param, parent_name->get_text());
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String parent_class = parent_name->get_text();
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if (!ClassDB::class_exists(parent_class) && !ScriptServer::is_global_class(parent_class)) {
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// If base is a custom type, replace with script path instead.
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const EditorData::CustomType *type = EditorNode::get_editor_data().get_custom_type_by_name(parent_class);
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ERR_FAIL_NULL(type);
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parent_class = "\"" + type->script->get_path() + "\"";
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}
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scr = ScriptServer::get_language(language_menu->get_selected())->make_template(sinfo.content, cname_param, parent_class);
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if (has_named_classes) {
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String cname = class_name->get_text();
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