diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 5c33587de89..06bc3a172d1 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -160,9 +160,9 @@ public: Vector2 position; Vector2 normal; RID rid; - ObjectID collider_id; - Object *collider; - int shape; + ObjectID collider_id = 0; + Object *collider = nullptr; + int shape = 0; Variant metadata; }; @@ -170,9 +170,9 @@ public: struct ShapeResult { RID rid; - ObjectID collider_id; - Object *collider; - int shape; + ObjectID collider_id = 0; + Object *collider = nullptr; + int shape = 0; Variant metadata; }; @@ -189,8 +189,8 @@ public: Vector2 point; Vector2 normal; RID rid; - ObjectID collider_id; - int shape; + ObjectID collider_id = 0; + int shape = 0; Vector2 linear_velocity; //velocity at contact point Variant metadata; }; diff --git a/servers/physics_server.h b/servers/physics_server.h index 5c399f1c12b..890260d8321 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -154,9 +154,9 @@ protected: public: struct ShapeResult { RID rid; - ObjectID collider_id; - Object *collider; - int shape; + ObjectID collider_id = 0; + Object *collider = nullptr; + int shape = 0; }; virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; @@ -165,9 +165,9 @@ public: Vector3 position; Vector3 normal; RID rid; - ObjectID collider_id; - Object *collider; - int shape; + ObjectID collider_id = 0; + Object *collider = nullptr; + int shape = 0; }; virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0; @@ -178,8 +178,8 @@ public: Vector3 point; Vector3 normal; RID rid; - ObjectID collider_id; - int shape; + ObjectID collider_id = 0; + int shape = 0; Vector3 linear_velocity; //velocity at contact point };