Fix wrong usage of parameters_base_path StringName
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60844997bb
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@ -118,7 +118,7 @@ String AnimationNodeStateMachineEditor::_get_root_playback_path(String &r_node_d
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if (node_directory_path.size()) {
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r_node_directory += "/";
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}
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base_path = !edited_path.size() ? String(SceneStringName(parameters_base_path)) + "playback" : String(SceneStringName(parameters_base_path)) + base_path + "/playback";
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base_path = !edited_path.size() ? Animation::PARAMETERS_BASE_PATH + "playback" : Animation::PARAMETERS_BASE_PATH + base_path + "/playback";
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} else {
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// Hmmm, we have to return Grouped state machine playback...
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// It will give the user the error that Root/Nested state machine should be retrieved, that would be kind :-)
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@ -220,7 +220,7 @@ void AnimationTreeEditor::remove_plugin(AnimationTreeNodeEditorPlugin *p_editor)
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}
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String AnimationTreeEditor::get_base_path() {
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String path = SceneStringName(parameters_base_path);
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String path = Animation::PARAMETERS_BASE_PATH;
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for (int i = 0; i < edited_path.size(); i++) {
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path += edited_path[i] + "/";
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}
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@ -626,7 +626,7 @@ bool AnimationTree::_blend_pre_process(double p_delta, int p_track_count, const
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for (int i = 0; i < p_track_count; i++) {
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src_blendsw[i] = 1.0; // By default all go to 1 for the root input.
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}
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root_animation_node->node_state.base_path = SceneStringName(parameters_base_path);
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root_animation_node->node_state.base_path = SNAME(Animation::PARAMETERS_BASE_PATH.ascii().get_data());
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root_animation_node->node_state.parent = nullptr;
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}
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@ -787,7 +787,7 @@ void AnimationTree::_update_properties() {
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input_activity_map_get.clear();
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if (root_animation_node.is_valid()) {
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_update_properties_for_node(SceneStringName(parameters_base_path), root_animation_node);
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_update_properties_for_node(Animation::PARAMETERS_BASE_PATH, root_animation_node);
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}
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properties_dirty = false;
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@ -43,6 +43,8 @@ class Animation : public Resource {
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public:
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typedef uint32_t TypeHash;
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static inline String PARAMETERS_BASE_PATH = "parameters/";
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enum TrackType {
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TYPE_VALUE, // Set a value in a property, can be interpolated.
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TYPE_POSITION_3D, // Position 3D track, can be compressed.
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@ -123,7 +123,6 @@ SceneStringNames::SceneStringNames() {
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window_input = StaticCString::create("window_input");
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theme_changed = StaticCString::create("theme_changed");
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parameters_base_path = "parameters/";
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shader_overrides_group = StaticCString::create("_shader_overrides_group_");
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shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
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@ -134,7 +134,6 @@ public:
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StringName Master;
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StringName parameters_base_path;
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StringName window_input;
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StringName theme_changed;
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