Merge pull request #18091 from RandomShaper/icon-radio-item
Add support for radio-looking items with icon
This commit is contained in:
commit
a360a9b348
|
@ -77,6 +77,21 @@
|
||||||
created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
|
created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
|
<method name="add_icon_radio_check_item">
|
||||||
|
<return type="void">
|
||||||
|
</return>
|
||||||
|
<argument index="0" name="texture" type="Texture">
|
||||||
|
</argument>
|
||||||
|
<argument index="1" name="label" type="String">
|
||||||
|
</argument>
|
||||||
|
<argument index="2" name="id" type="int" default="-1">
|
||||||
|
</argument>
|
||||||
|
<argument index="3" name="accel" type="int" default="0">
|
||||||
|
</argument>
|
||||||
|
<description>
|
||||||
|
The same as [method add_icon_check_item] but the inserted item will look as a radio button. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups.
|
||||||
|
</description>
|
||||||
|
</method>
|
||||||
<method name="add_icon_check_shortcut">
|
<method name="add_icon_check_shortcut">
|
||||||
<return type="void">
|
<return type="void">
|
||||||
</return>
|
</return>
|
||||||
|
|
|
@ -112,7 +112,7 @@ void OptionButton::pressed() {
|
||||||
|
|
||||||
void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID) {
|
void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID) {
|
||||||
|
|
||||||
popup->add_icon_check_item(p_icon, p_label, p_ID);
|
popup->add_icon_radio_check_item(p_icon, p_label, p_ID);
|
||||||
if (popup->get_item_count() == 1)
|
if (popup->get_item_count() == 1)
|
||||||
select(0);
|
select(0);
|
||||||
}
|
}
|
||||||
|
|
|
@ -588,6 +588,13 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_ID, uint32_t p
|
||||||
update();
|
update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
|
||||||
|
|
||||||
|
add_icon_check_item(p_icon, p_label, p_ID, p_accel);
|
||||||
|
items[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
|
||||||
|
update();
|
||||||
|
}
|
||||||
|
|
||||||
void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
|
void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
|
||||||
|
|
||||||
ERR_FAIL_COND(p_shortcut.is_null());
|
ERR_FAIL_COND(p_shortcut.is_null());
|
||||||
|
|
|
@ -122,6 +122,7 @@ public:
|
||||||
void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
|
void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
|
||||||
void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
|
void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
|
||||||
void add_radio_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
|
void add_radio_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
|
||||||
|
void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
|
||||||
void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1);
|
void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1);
|
||||||
|
|
||||||
void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
|
void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
|
||||||
|
|
Loading…
Reference in New Issue