Improve SimplexNoise documentation and fix typos

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on the online class reference.
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Hugo Locurcio 2018-09-19 20:05:55 +02:00
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@ -15,12 +15,12 @@
noise.octaves = 4
noise.period = 20.0
noise.persistance = 0.8
#Sample
# Sample
print("Values:")
print(noise.get_noise_2d(1.0,1.0))
print(noise.get_noise_3d(0.5,3.0,15.0))
print(noise.get_noise_3d(0.5,1.9,4.7,0.0))
print(noise.get_noise_2d(1.0, 1.0))
print(noise.get_noise_3d(0.5, 3.0, 15.0))
print(noise.get_noise_3d(0.5, 1.9, 4.7, 0.0))
[/codeblock]
</description>
<tutorials>
@ -47,7 +47,7 @@
<argument index="1" name="y" type="float">
</argument>
<description>
2D noise value [-1,1] at position [code]x[/code],[code]y[/code].
Returns the 2D noise value [-1,1] at the given position.
</description>
</method>
<method name="get_noise_2dv">
@ -56,7 +56,7 @@
<argument index="0" name="pos" type="Vector2">
</argument>
<description>
2D noise value [-1,1] at position [code]pos.x[/code],[code]pos.y[/code].
Returns the 2D noise value [-1,1] at the given position.
</description>
</method>
<method name="get_noise_3d">
@ -69,7 +69,7 @@
<argument index="2" name="z" type="float">
</argument>
<description>
3D noise value [-1,1] at position [code]x[/code],[code]y[/code],[code]z[/code].
Returns the 3D noise value [-1,1] at the given position.
</description>
</method>
<method name="get_noise_3dv">
@ -78,7 +78,7 @@
<argument index="0" name="pos" type="Vector3">
</argument>
<description>
3D noise value [-1,1] at position [code]pos.x[/code],[code]pos.y[/code],[code]pos.z[/code].
Returns the 3D noise value [-1,1] at the given position.
</description>
</method>
<method name="get_noise_4d">
@ -93,7 +93,7 @@
<argument index="3" name="w" type="float">
</argument>
<description>
4D noise value [-1,1] at position [code]x[/code],[code]y[/code],[code]z[/code],[code]w[/code].
Returns the 4D noise value [-1,1] at the given position.
</description>
</method>
<method name="get_seamless_image">
@ -102,8 +102,8 @@
<argument index="0" name="size" type="int">
</argument>
<description>
Generate a tileable noise image, based on the current noise parameters.
Generated seamless images are always square ([code]size[/code]x[code]size[/code]).
Generate a tileable noise image, based on the current noise parameters.
Generated seamless images are always square ([code]size[/code] x [code]size[/code]).
</description>
</method>
</methods>
@ -112,14 +112,14 @@
Difference in period between [member octaves].
</member>
<member name="octaves" type="int" setter="set_octaves" getter="get_octaves">
Number of Simplex Noise layers that are sampled to get the fractal noise.
Number of Simplex noise layers that are sampled to get the fractal noise.
</member>
<member name="period" type="float" setter="set_period" getter="get_period">
Period of the base octave.
A lower period results in a higher frequancy noise (more value changes across the same distance).
Period of the base octave.
A lower period results in a higher-frequency noise (more value changes across the same distance).
</member>
<member name="persistance" type="float" setter="set_persistance" getter="get_persistance">
Contribuiton factor of the different octaves.
Contribution factor of the different octaves.
A [code]persistance[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
</member>
<member name="seed" type="int" setter="set_seed" getter="get_seed">