Improve SimplexNoise documentation and fix typos
Spaces were added after code blocks to ensure correct rendering on the online class reference.
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@ -16,11 +16,11 @@
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noise.period = 20.0
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noise.persistance = 0.8
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#Sample
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# Sample
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print("Values:")
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print(noise.get_noise_2d(1.0,1.0))
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print(noise.get_noise_3d(0.5,3.0,15.0))
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print(noise.get_noise_3d(0.5,1.9,4.7,0.0))
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print(noise.get_noise_2d(1.0, 1.0))
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print(noise.get_noise_3d(0.5, 3.0, 15.0))
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print(noise.get_noise_3d(0.5, 1.9, 4.7, 0.0))
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[/codeblock]
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</description>
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<tutorials>
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<argument index="1" name="y" type="float">
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</argument>
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<description>
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2D noise value [-1,1] at position [code]x[/code],[code]y[/code].
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Returns the 2D noise value [-1,1] at the given position.
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</description>
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</method>
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<method name="get_noise_2dv">
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<argument index="0" name="pos" type="Vector2">
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</argument>
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<description>
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2D noise value [-1,1] at position [code]pos.x[/code],[code]pos.y[/code].
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Returns the 2D noise value [-1,1] at the given position.
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</description>
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</method>
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<method name="get_noise_3d">
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<argument index="2" name="z" type="float">
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</argument>
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<description>
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3D noise value [-1,1] at position [code]x[/code],[code]y[/code],[code]z[/code].
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Returns the 3D noise value [-1,1] at the given position.
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</description>
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</method>
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<method name="get_noise_3dv">
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@ -78,7 +78,7 @@
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<argument index="0" name="pos" type="Vector3">
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</argument>
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<description>
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3D noise value [-1,1] at position [code]pos.x[/code],[code]pos.y[/code],[code]pos.z[/code].
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Returns the 3D noise value [-1,1] at the given position.
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</description>
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</method>
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<method name="get_noise_4d">
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<argument index="3" name="w" type="float">
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</argument>
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<description>
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4D noise value [-1,1] at position [code]x[/code],[code]y[/code],[code]z[/code],[code]w[/code].
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Returns the 4D noise value [-1,1] at the given position.
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</description>
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</method>
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<method name="get_seamless_image">
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</argument>
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<description>
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Generate a tileable noise image, based on the current noise parameters.
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Generated seamless images are always square ([code]size[/code]x[code]size[/code]).
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Generated seamless images are always square ([code]size[/code] x [code]size[/code]).
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</description>
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</method>
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</methods>
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Difference in period between [member octaves].
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</member>
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<member name="octaves" type="int" setter="set_octaves" getter="get_octaves">
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Number of Simplex Noise layers that are sampled to get the fractal noise.
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Number of Simplex noise layers that are sampled to get the fractal noise.
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</member>
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<member name="period" type="float" setter="set_period" getter="get_period">
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Period of the base octave.
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A lower period results in a higher frequancy noise (more value changes across the same distance).
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A lower period results in a higher-frequency noise (more value changes across the same distance).
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</member>
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<member name="persistance" type="float" setter="set_persistance" getter="get_persistance">
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Contribuiton factor of the different octaves.
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Contribution factor of the different octaves.
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A [code]persistance[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
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</member>
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<member name="seed" type="int" setter="set_seed" getter="get_seed">
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