Made bool constructor explicit in Variant to avoid bugs, fixes #7843
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@ -1182,10 +1182,10 @@ Variant Object::_emit_signal(const Variant **p_args, int p_argcount, Variant::Ca
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return Variant();
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}
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void Object::emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount) {
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Error Object::emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount) {
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if (_block_signals)
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return; //no emit, signals blocked
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return ERR_CANT_AQUIRE_RESOURCE; //no emit, signals blocked
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Signal *s = signal_map.getptr(p_name);
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if (!s) {
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@ -1194,11 +1194,11 @@ void Object::emit_signal(const StringName &p_name, const Variant **p_args, int p
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//check in script
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if (!signal_is_valid && !script.is_null() && !Ref<Script>(script)->has_script_signal(p_name)) {
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ERR_EXPLAIN("Can't emit non-existing signal " + String("\"") + p_name + "\".");
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ERR_FAIL();
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ERR_FAIL_V(ERR_UNAVAILABLE);
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}
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#endif
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//not connected? just return
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return;
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return ERR_UNAVAILABLE;
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}
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List<_ObjectSignalDisconnectData> disconnect_data;
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@ -1214,6 +1214,8 @@ void Object::emit_signal(const StringName &p_name, const Variant **p_args, int p
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Vector<const Variant *> bind_mem;
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Error err = OK;
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for (int i = 0; i < ssize; i++) {
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const Connection &c = slot_map.getv(i).conn;
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@ -1249,12 +1251,14 @@ void Object::emit_signal(const StringName &p_name, const Variant **p_args, int p
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} else {
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Variant::CallError ce;
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target->call(c.method, args, argc, ce);
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if (ce.error != Variant::CallError::CALL_OK) {
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if (ce.error == Variant::CallError::CALL_ERROR_INVALID_METHOD && !ClassDB::class_exists(target->get_class_name())) {
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//most likely object is not initialized yet, do not throw error.
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} else {
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ERR_PRINTS("Error calling method from signal '" + String(p_name) + "': " + Variant::get_call_error_text(target, c.method, args, argc, ce));
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err = ERR_METHOD_NOT_FOUND;
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}
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}
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}
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@ -1274,21 +1278,24 @@ void Object::emit_signal(const StringName &p_name, const Variant **p_args, int p
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disconnect(dd.signal, dd.target, dd.method);
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disconnect_data.pop_front();
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}
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return err;
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}
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void Object::emit_signal(const StringName &p_name, VARIANT_ARG_DECLARE) {
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Error Object::emit_signal(const StringName &p_name, VARIANT_ARG_DECLARE) {
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VARIANT_ARGPTRS;
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int argc = 0;
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for (int i = 0; i < VARIANT_ARG_MAX; i++) {
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if (argptr[i]->get_type() == Variant::NIL)
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break;
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argc++;
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}
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emit_signal(p_name, argptr, argc);
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return emit_signal(p_name, argptr, argc);
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}
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void Object::_add_user_signal(const String &p_name, const Array &p_args) {
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@ -654,8 +654,8 @@ public:
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void set_script_and_instance(const RefPtr &p_script, ScriptInstance *p_instance); //some script languages can't control instance creation, so this function eases the process
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void add_user_signal(const MethodInfo &p_signal);
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void emit_signal(const StringName &p_name, VARIANT_ARG_LIST);
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void emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount);
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Error emit_signal(const StringName &p_name, VARIANT_ARG_LIST);
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Error emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount);
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void get_signal_list(List<MethodInfo> *p_signals) const;
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void get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const;
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void get_all_signal_connections(List<Connection> *p_connections) const;
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@ -32,6 +32,7 @@
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#include "core_string_names.h"
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#include "io/resource_loader.h"
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#include "os/file_access.h"
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#include "scene/main/node.h" //only so casting works
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#include "script_language.h"
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#include <stdio.h>
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@ -42,8 +42,8 @@
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#include "io/ip_address.h"
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#include "math_2d.h"
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#include "matrix3.h"
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#include "os/power.h"
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#include "node_path.h"
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#include "os/power.h"
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#include "plane.h"
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#include "quat.h"
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#include "rect3.h"
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@ -239,7 +239,7 @@ public:
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operator IP_Address() const;
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Variant(bool p_bool);
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explicit Variant(bool p_bool);
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Variant(signed int p_int); // real one
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Variant(unsigned int p_int);
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#ifdef NEED_LONG_INT
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "visibility_notifier.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/physics_body.h"
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#include "scene/animation/animation_player.h"
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#include "scene/scene_string_names.h"
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@ -42,6 +43,7 @@ void VisibilityNotifier::_enter_camera(Camera *p_camera) {
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emit_signal(SceneStringNames::get_singleton()->screen_entered);
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_screen_enter();
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}
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emit_signal(SceneStringNames::get_singleton()->camera_entered, p_camera);
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}
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