Made bool constructor explicit in Variant to avoid bugs, fixes #7843

This commit is contained in:
Juan Linietsky 2017-08-05 19:48:29 -03:00
parent 435bedd9ef
commit a3a7fb83e6
5 changed files with 20 additions and 10 deletions

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@ -1182,10 +1182,10 @@ Variant Object::_emit_signal(const Variant **p_args, int p_argcount, Variant::Ca
return Variant();
}
void Object::emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount) {
Error Object::emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount) {
if (_block_signals)
return; //no emit, signals blocked
return ERR_CANT_AQUIRE_RESOURCE; //no emit, signals blocked
Signal *s = signal_map.getptr(p_name);
if (!s) {
@ -1194,11 +1194,11 @@ void Object::emit_signal(const StringName &p_name, const Variant **p_args, int p
//check in script
if (!signal_is_valid && !script.is_null() && !Ref<Script>(script)->has_script_signal(p_name)) {
ERR_EXPLAIN("Can't emit non-existing signal " + String("\"") + p_name + "\".");
ERR_FAIL();
ERR_FAIL_V(ERR_UNAVAILABLE);
}
#endif
//not connected? just return
return;
return ERR_UNAVAILABLE;
}
List<_ObjectSignalDisconnectData> disconnect_data;
@ -1214,6 +1214,8 @@ void Object::emit_signal(const StringName &p_name, const Variant **p_args, int p
Vector<const Variant *> bind_mem;
Error err = OK;
for (int i = 0; i < ssize; i++) {
const Connection &c = slot_map.getv(i).conn;
@ -1249,12 +1251,14 @@ void Object::emit_signal(const StringName &p_name, const Variant **p_args, int p
} else {
Variant::CallError ce;
target->call(c.method, args, argc, ce);
if (ce.error != Variant::CallError::CALL_OK) {
if (ce.error == Variant::CallError::CALL_ERROR_INVALID_METHOD && !ClassDB::class_exists(target->get_class_name())) {
//most likely object is not initialized yet, do not throw error.
} else {
ERR_PRINTS("Error calling method from signal '" + String(p_name) + "': " + Variant::get_call_error_text(target, c.method, args, argc, ce));
err = ERR_METHOD_NOT_FOUND;
}
}
}
@ -1274,21 +1278,24 @@ void Object::emit_signal(const StringName &p_name, const Variant **p_args, int p
disconnect(dd.signal, dd.target, dd.method);
disconnect_data.pop_front();
}
return err;
}
void Object::emit_signal(const StringName &p_name, VARIANT_ARG_DECLARE) {
Error Object::emit_signal(const StringName &p_name, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL)
break;
argc++;
}
emit_signal(p_name, argptr, argc);
return emit_signal(p_name, argptr, argc);
}
void Object::_add_user_signal(const String &p_name, const Array &p_args) {

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@ -654,8 +654,8 @@ public:
void set_script_and_instance(const RefPtr &p_script, ScriptInstance *p_instance); //some script languages can't control instance creation, so this function eases the process
void add_user_signal(const MethodInfo &p_signal);
void emit_signal(const StringName &p_name, VARIANT_ARG_LIST);
void emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount);
Error emit_signal(const StringName &p_name, VARIANT_ARG_LIST);
Error emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount);
void get_signal_list(List<MethodInfo> *p_signals) const;
void get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const;
void get_all_signal_connections(List<Connection> *p_connections) const;

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@ -32,6 +32,7 @@
#include "core_string_names.h"
#include "io/resource_loader.h"
#include "os/file_access.h"
#include "scene/main/node.h" //only so casting works
#include "script_language.h"
#include <stdio.h>

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@ -42,8 +42,8 @@
#include "io/ip_address.h"
#include "math_2d.h"
#include "matrix3.h"
#include "os/power.h"
#include "node_path.h"
#include "os/power.h"
#include "plane.h"
#include "quat.h"
#include "rect3.h"
@ -239,7 +239,7 @@ public:
operator IP_Address() const;
Variant(bool p_bool);
explicit Variant(bool p_bool);
Variant(signed int p_int); // real one
Variant(unsigned int p_int);
#ifdef NEED_LONG_INT

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "visibility_notifier.h"
#include "scene/3d/camera.h"
#include "scene/3d/physics_body.h"
#include "scene/animation/animation_player.h"
#include "scene/scene_string_names.h"
@ -42,6 +43,7 @@ void VisibilityNotifier::_enter_camera(Camera *p_camera) {
emit_signal(SceneStringNames::get_singleton()->screen_entered);
_screen_enter();
}
emit_signal(SceneStringNames::get_singleton()->camera_entered, p_camera);
}