Fix script template on `_ready` behavior

(cherry picked from commit 01ec06d9ae)
This commit is contained in:
Poommetee Ketson 2018-03-15 18:38:53 +07:00 committed by Hein-Pieter van Braam
parent c2e02e2066
commit a3ba1b0280
1 changed files with 1 additions and 1 deletions

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@ -60,7 +60,7 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
"# var a = 2\n" + "# var a = 2\n" +
"# var b = \"textvar\"\n\n" + "# var b = \"textvar\"\n\n" +
"func _ready():\n" + "func _ready():\n" +
"%TS%# Called every time the node is added to the scene.\n" + "%TS%# Called when the node is added to the scene for the first time.\n" +
"%TS%# Initialization here\n" + "%TS%# Initialization here\n" +
"%TS%pass\n\n" + "%TS%pass\n\n" +
"#func _process(delta):\n" + "#func _process(delta):\n" +