Overhaul the Curve Editor
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@ -36,22 +36,27 @@
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#include "editor/editor_resource_preview.h"
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#include "scene/resources/curve.h"
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class EditorSpinSlider;
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class MenuButton;
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class PopupMenu;
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// Edits a y(x) curve
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class CurveEditor : public Control {
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GDCLASS(CurveEditor, Control);
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class CurveEdit : public Control {
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GDCLASS(CurveEdit, Control);
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public:
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CurveEditor();
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CurveEdit();
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void set_snap_enabled(bool p_enabled);
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void set_snap_count(int p_snap_count);
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void use_preset(int p_preset_id);
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void set_curve(Ref<Curve> p_curve);
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Ref<Curve> get_curve();
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Size2 get_minimum_size() const override;
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void set_curve(Ref<Curve> curve);
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enum PresetID {
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PRESET_FLAT0 = 0,
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PRESET_FLAT1,
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PRESET_CONSTANT = 0,
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PRESET_LINEAR,
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PRESET_EASE_IN,
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PRESET_EASE_OUT,
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@ -59,14 +64,6 @@ public:
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PRESET_COUNT
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};
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enum ContextAction {
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CONTEXT_ADD_POINT = 0,
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CONTEXT_REMOVE_POINT,
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CONTEXT_LINEAR,
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CONTEXT_LEFT_LINEAR,
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CONTEXT_RIGHT_LINEAR
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};
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enum TangentIndex {
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TANGENT_NONE = -1,
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TANGENT_LEFT = 0,
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@ -75,49 +72,103 @@ public:
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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private:
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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void on_preset_item_selected(int preset_id);
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void _curve_changed();
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void on_context_menu_item_selected(int action_id);
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void open_context_menu(Vector2 pos);
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int get_point_at(Vector2 pos) const;
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TangentIndex get_tangent_at(Vector2 pos) const;
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void add_point(Vector2 pos);
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void remove_point(int index);
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void toggle_linear(TangentIndex tangent = TANGENT_NONE);
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void set_selected_point(int index);
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void set_hover_point_index(int index);
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int get_point_at(Vector2 p_pos) const;
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TangentIndex get_tangent_at(Vector2 p_pos) const;
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float get_offset_without_collision(int p_current_index, float p_offset, bool p_prioritize_right = true);
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void add_point(Vector2 p_pos);
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void remove_point(int p_index);
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void set_point_position(int p_index, Vector2 p_pos);
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void set_point_tangents(int p_index, float p_left, float p_right);
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void set_point_left_tangent(int p_index, float p_tangent);
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void set_point_right_tangent(int p_index, float p_tangent);
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void toggle_linear(int p_index, TangentIndex p_tangent = TANGENT_NONE);
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void update_view_transform();
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Vector2 get_tangent_view_pos(int i, TangentIndex tangent) const;
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Vector2 get_view_pos(Vector2 world_pos) const;
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Vector2 get_world_pos(Vector2 view_pos) const;
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void set_selected_index(int p_index);
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void set_selected_tangent_index(TangentIndex p_tangent);
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void _draw();
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Vector2 get_tangent_view_pos(int p_index, TangentIndex p_tangent) const;
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Vector2 get_view_pos(Vector2 p_world_pos) const;
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Vector2 get_world_pos(Vector2 p_view_pos) const;
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void _on_mouse_exited();
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void _redraw();
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private:
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Transform2D _world_to_view;
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Ref<Curve> _curve_ref;
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PopupMenu *_context_menu = nullptr;
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Ref<Curve> curve;
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PopupMenu *_presets_menu = nullptr;
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Array _undo_data;
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bool _has_undo_data;
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int selected_index = -1;
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int hovered_index = -1;
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TangentIndex selected_tangent_index = TANGENT_NONE;
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TangentIndex hovered_tangent_index = TANGENT_NONE;
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Vector2 _context_click_pos;
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int _selected_point;
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int _hover_point;
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TangentIndex _selected_tangent;
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bool _dragging;
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// Make sure to use the scaled values below.
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const int BASE_POINT_RADIUS = 4;
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const int BASE_HOVER_RADIUS = 10;
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const int BASE_TANGENT_RADIUS = 3;
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const int BASE_TANGENT_HOVER_RADIUS = 8;
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const int BASE_TANGENT_LENGTH = 36;
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// Constant
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float _hover_radius;
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float _tangents_length;
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float _gizmo_handle_scale = 1.0;
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int point_radius = BASE_POINT_RADIUS;
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int hover_radius = BASE_HOVER_RADIUS;
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int tangent_radius = BASE_TANGENT_RADIUS;
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int tangent_hover_radius = BASE_TANGENT_HOVER_RADIUS;
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int tangent_length = BASE_TANGENT_LENGTH;
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enum GrabMode {
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GRAB_NONE,
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GRAB_ADD,
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GRAB_MOVE
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};
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GrabMode grabbing = GRAB_NONE;
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Vector2 initial_grab_pos;
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int initial_grab_index;
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float initial_grab_left_tangent;
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float initial_grab_right_tangent;
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bool snap_enabled = false;
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int snap_count = 10;
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};
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// CurveEdit + toolbar
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class CurveEditor : public VBoxContainer {
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GDCLASS(CurveEditor, VBoxContainer);
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// Make sure to use the scaled values below.
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const int BASE_SPACING = 4;
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int spacing = BASE_SPACING;
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Button *snap_button = nullptr;
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EditorSpinSlider *snap_count_edit = nullptr;
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MenuButton *presets_button = nullptr;
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CurveEdit *curve_editor_rect = nullptr;
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void _set_snap_enabled(bool p_enabled);
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void _set_snap_count(int p_snap_count);
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void _on_preset_item_selected(int p_preset_id);
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protected:
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void _notification(int p_what);
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public:
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static const int DEFAULT_SNAP;
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void set_curve(const Ref<Curve> &p_curve);
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CurveEditor();
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};
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class EditorInspectorPluginCurve : public EditorInspectorPlugin {
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@ -114,6 +114,13 @@ int Curve::add_point(Vector2 p_position, real_t p_left_tangent, real_t p_right_t
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return ret;
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}
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// TODO: Needed to make the curve editor function properly until https://github.com/godotengine/godot/issues/76985 is fixed.
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int Curve::add_point_no_update(Vector2 p_position, real_t p_left_tangent, real_t p_right_tangent, TangentMode p_left_mode, TangentMode p_right_mode) {
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int ret = _add_point(p_position, p_left_tangent, p_right_tangent, p_left_mode, p_right_mode);
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return ret;
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}
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int Curve::get_index(real_t p_offset) const {
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// Lower-bound float binary search
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@ -83,6 +83,11 @@ public:
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real_t right_tangent = 0,
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TangentMode left_mode = TANGENT_FREE,
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TangentMode right_mode = TANGENT_FREE);
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int add_point_no_update(Vector2 p_position,
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real_t left_tangent = 0,
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real_t right_tangent = 0,
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TangentMode left_mode = TANGENT_FREE,
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TangentMode right_mode = TANGENT_FREE);
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void remove_point(int p_index);
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void clear_points();
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@ -100,6 +105,8 @@ public:
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real_t get_max_value() const { return _max_value; }
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void set_max_value(real_t p_max);
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real_t get_range() const { return _max_value - _min_value; }
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real_t sample(real_t p_offset) const;
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real_t sample_local_nocheck(int p_index, real_t p_local_offset) const;
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