Merge pull request #45448 from pycbouh/graphedit-minimap-active-invisible-3.2

[3.2] Fix minimap capturing events and improve its theme and editor settings
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Rémi Verschelde 2021-01-25 20:33:21 +01:00 committed by GitHub
commit a3f3dfd81d
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 41 additions and 5 deletions

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@ -607,6 +607,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
// Visual editors
_initial_set("editors/visual_editors/minimap_opacity", 0.85);
hints["editors/visual_editors/minimap_opacity"] = PropertyInfo(Variant::REAL, "editors/visual_editors/minimap_opacity", PROPERTY_HINT_RANGE, "0.0,1.0,0.01", PROPERTY_USAGE_DEFAULT);
/* Run */
// Window placement

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@ -91,6 +91,7 @@ static Ref<Texture> flip_icon(Ref<Texture> p_texture, bool p_flip_y = false, boo
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = p_texture->get_data();
img = img->duplicate();
if (p_flip_y) {
img->flip_y();
@ -1076,7 +1077,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_constant("bezier_len_neg", "GraphEdit", 160 * EDSCALE);
// GraphEditMinimap
theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(dark_color_1, 0, 0, 0, 0));
Ref<StyleBoxFlat> style_minimap_bg = make_flat_stylebox(dark_color_1, 0, 0, 0, 0);
style_minimap_bg->set_border_color(dark_color_3);
style_minimap_bg->set_border_width_all(1);
theme->set_stylebox("bg", "GraphEditMinimap", style_minimap_bg);
Ref<StyleBoxFlat> style_minimap_camera;
Ref<StyleBoxFlat> style_minimap_node;
if (dark_theme) {
@ -1093,9 +1098,15 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera);
theme->set_stylebox("node", "GraphEditMinimap", style_minimap_node);
Ref<Texture> resizer_icon = theme->get_icon("GuiResizer", "EditorIcons");
theme->set_icon("resizer", "GraphEditMinimap", flip_icon(resizer_icon, true, true));
theme->set_color("resizer_color", "GraphEditMinimap", Color(1, 1, 1, 0.65));
Ref<Texture> minimap_resizer_icon = theme->get_icon("GuiResizer", "EditorIcons");
Color minimap_resizer_color;
if (dark_theme) {
minimap_resizer_color = Color(1, 1, 1, 0.65);
} else {
minimap_resizer_color = Color(0, 0, 0, 0.65);
}
theme->set_icon("resizer", "GraphEditMinimap", flip_icon(minimap_resizer_icon, true, true));
theme->set_color("resizer_color", "GraphEditMinimap", minimap_resizer_color);
// GraphNode
const float mv = dark_theme ? 0.0 : 1.0;

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@ -266,6 +266,9 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
graph->connect_node(from, 0, to, to_idx);
}
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
}
void AnimationNodeBlendTreeEditor::_file_opened(const String &p_file) {
@ -942,6 +945,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
graph->connect("scroll_offset_changed", this, "_scroll_changed");
graph->connect("delete_nodes_request", this, "_delete_nodes_request");
graph->connect("popup_request", this, "_popup_request");
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
VSeparator *vs = memnew(VSeparator);
graph->get_zoom_hbox()->add_child(vs);

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@ -908,6 +908,9 @@ void VisualShaderEditor::_update_graph() {
graph->connect_node(itos(from), from_idx, itos(to), to_idx);
}
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
}
void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type, const String &p_name) {
@ -2391,6 +2394,8 @@ VisualShaderEditor::VisualShaderEditor() {
graph->set_h_size_flags(SIZE_EXPAND_FILL);
main_box->add_child(graph);
graph->set_drag_forwarding(this);
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR);

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@ -875,6 +875,10 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
}
}
_update_graph_connections();
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
// use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything
graph->call_deferred("set_scroll_ofs", script->get_function_scroll(default_func) * EDSCALE);
updating_graph = false;
@ -4785,6 +4789,8 @@ VisualScriptEditor::VisualScriptEditor() {
graph->connect("duplicate_nodes_request", this, "_on_nodes_duplicate");
graph->connect("gui_input", this, "_graph_gui_input");
graph->set_drag_forwarding(this);
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
graph->hide();
graph->connect("scroll_offset_changed", this, "_graph_ofs_changed");

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@ -155,6 +155,10 @@ Vector2 GraphEditMinimap::_convert_to_graph_position(const Vector2 &p_position)
}
void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) {
if (!ge->is_minimap_enabled()) {
return;
}
Ref<InputEventMouseButton> mb = p_ev;
Ref<InputEventMouseMotion> mm = p_ev;
@ -1799,7 +1803,7 @@ GraphEdit::GraphEdit() {
top_layer->add_child(minimap);
minimap->set_name("_minimap");
minimap->set_modulate(Color(1, 1, 1, minimap_opacity));
minimap->set_mouse_filter(MOUSE_FILTER_STOP);
minimap->set_mouse_filter(MOUSE_FILTER_PASS);
minimap->set_custom_minimum_size(Vector2(50, 50));
minimap->set_size(minimap_size);
minimap->set_anchors_preset(Control::PRESET_BOTTOM_RIGHT);

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@ -138,6 +138,7 @@ static Ref<Texture> flip_icon(Ref<Texture> p_texture, bool p_flip_y = false, boo
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = p_texture->get_data();
img = img->duplicate();
if (p_flip_y) {
img->flip_y();