diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index 862baebd606..684c77b52c8 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -762,6 +762,8 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref &p_assets, bool p_is_framework, Vector &r_exported_assets) { DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + String binary_name = p_out_dir.get_file().get_basename(); + ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_out_dir + "'."); for (int f_idx = 0; f_idx < p_assets.size(); ++f_idx) { String asset = p_assets[f_idx]; @@ -787,32 +789,35 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir String destination_dir; String destination; String asset_path; + bool create_framework = false; if (p_is_framework && asset.ends_with(".dylib")) { // For iOS we need to turn .dylib into .framework // to be able to send application to AppStore - destination_dir = p_out_dir.plus_file("dylibs").plus_file(base_dir); + asset_path = String("dylibs").plus_file(base_dir); String file_name = asset.get_basename().get_file(); String framework_name = file_name + ".framework"; - destination_dir = destination_dir.plus_file(framework_name); + asset_path = asset_path.plus_file(framework_name); + destination_dir = p_out_dir.plus_file(asset_path); destination = destination_dir.plus_file(file_name); - asset_path = destination_dir; create_framework = true; } else if (p_is_framework && (asset.ends_with(".framework") || asset.ends_with(".xcframework"))) { - destination_dir = p_out_dir.plus_file("dylibs").plus_file(base_dir); + asset_path = String("dylibs").plus_file(base_dir); String file_name = asset.get_file(); - destination = destination_dir.plus_file(file_name); - asset_path = destination; + asset_path = asset_path.plus_file(file_name); + destination_dir = p_out_dir.plus_file(asset_path); + destination = destination_dir; } else { - destination_dir = p_out_dir.plus_file(base_dir); + asset_path = base_dir; String file_name = asset.get_file(); - destination = destination_dir.plus_file(file_name); - asset_path = destination; + destination_dir = p_out_dir.plus_file(asset_path); + asset_path = asset_path.plus_file(file_name); + destination = p_out_dir.plus_file(asset_path); } if (!filesystem_da->dir_exists(destination_dir)) { @@ -830,7 +835,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir memdelete(filesystem_da); return err; } - IOSExportAsset exported_asset = { asset_path, p_is_framework }; + IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework }; r_exported_assets.push_back(exported_asset); if (create_framework) { @@ -876,7 +881,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir String info_plist = info_plist_format.replace("$name", file_name); - FileAccess *f = FileAccess::open(asset_path.plus_file("Info.plist"), FileAccess::WRITE); + FileAccess *f = FileAccess::open(destination_dir.plus_file("Info.plist"), FileAccess::WRITE); if (f) { f->store_string(info_plist); f->close();