Enable building against system zstd.
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30a25b7d03
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@ -171,6 +171,7 @@ opts.Add('builtin_pcre2', "Use the builtin pcre2 library (yes/no)", 'yes')
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opts.Add('builtin_recast', "Use the builtin recast library (yes/no)", 'yes')
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opts.Add('builtin_squish', "Use the builtin squish library (yes/no)", 'yes')
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opts.Add('builtin_zlib', "Use the builtin zlib library (yes/no)", 'yes')
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opts.Add('builtin_zstd', "Use the builtin zstd library (yes/no)", 'yes')
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# Environment setup
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opts.Add("CXX", "C++ compiler")
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21
core/SCsub
21
core/SCsub
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@ -83,24 +83,8 @@ thirdparty_minizip_sources = [
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thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
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env.add_source_files(env.core_sources, thirdparty_minizip_sources)
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thirdparty_zstd_dir = "#thirdparty/zstd/"
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thirdparty_zstd_sources = [
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"common/entropy_common.c",
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"common/error_private.c",
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"common/fse_decompress.c",
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"common/pool.c",
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"common/threading.c",
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"common/xxhash.c",
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"common/zstd_common.c",
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"compress/fse_compress.c",
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"compress/huf_compress.c",
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"compress/zstd_compress.c",
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"compress/zstdmt_compress.c",
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"decompress/huf_decompress.c",
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"decompress/zstd_decompress.c",
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]
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thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
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env.add_source_files(env.core_sources, thirdparty_zstd_sources)
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if "builtin_zstd" in env and env["builtin_zstd"] == "yes":
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SConscript("#thirdparty/zstd/SCsub")
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# Godot's own sources
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@ -123,5 +107,4 @@ SConscript('helper/SCsub')
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# Build it all as a library
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lib = env.Library("core", env.core_sources)
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env.Prepend(LIBS=[lib])
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env.Append(CPPPATH=["#thirdparty/zstd", "#thirdparty/zstd/common"])
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Export('env')
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@ -33,9 +33,9 @@
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#include "zip_io.h"
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#include "thirdparty/misc/fastlz.h"
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#include "thirdparty/zstd/zstd.h"
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#include <zlib.h>
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#include <zstd.h>
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int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, Mode p_mode) {
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@ -98,6 +98,9 @@ def configure(env):
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if (env['builtin_squish'] == 'no' and env["tools"] == "yes"):
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env.ParseConfig('pkg-config libsquish --cflags --libs')
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if env['builtin_zstd'] == 'no':
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env.ParseConfig('pkg-config libzstd --cflags --libs')
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# Sound and video libraries
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# Keep the order as it triggers chained dependencies (ogg needed by others, etc.)
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@ -167,6 +167,9 @@ def configure(env):
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if (env['builtin_squish'] == 'no' and env["tools"] == "yes"):
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env.ParseConfig('pkg-config libsquish --cflags --libs')
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if env['builtin_zstd'] == 'no':
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env.ParseConfig('pkg-config libzstd --cflags --libs')
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# Sound and video libraries
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# Keep the order as it triggers chained dependencies (ogg needed by others, etc.)
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@ -0,0 +1,23 @@
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#!/usr/bin/env python
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Import('env')
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thirdparty_zstd_dir = "#thirdparty/zstd/"
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thirdparty_zstd_sources = [
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"common/entropy_common.c",
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"common/error_private.c",
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"common/fse_decompress.c",
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"common/pool.c",
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"common/threading.c",
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"common/xxhash.c",
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"common/zstd_common.c",
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"compress/fse_compress.c",
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"compress/huf_compress.c",
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"compress/zstd_compress.c",
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"compress/zstdmt_compress.c",
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"decompress/huf_decompress.c",
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"decompress/zstd_decompress.c",
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]
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thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
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env.add_source_files(env.core_sources, thirdparty_zstd_sources)
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env.Append(CPPPATH=["#thirdparty/zstd", "#thirdparty/zstd/common"])
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