doc: Sync classref with current source

This commit is contained in:
Rémi Verschelde 2019-04-25 14:00:31 +02:00
parent fcbe50befa
commit a485d862f1
622 changed files with 840 additions and 630 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="@GDScript" category="Core" version="3.1">
<class name="@GDScript" category="Core" version="3.1.1">
<brief_description>
Built-in GDScript functions.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="@GlobalScope" category="Core" version="3.1">
<class name="@GlobalScope" category="Core" version="3.1.1">
<brief_description>
Global scope constants and variables.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="@NativeScript" category="Core" version="3.1">
<class name="@NativeScript" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="@VisualScript" category="Core" version="3.1">
<class name="@VisualScript" category="Core" version="3.1.1">
<brief_description>
Built-in visual script functions.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AABB" category="Built-In Types" version="3.1">
<class name="AABB" category="Built-In Types" version="3.1.1">
<brief_description>
Axis-Aligned Bounding Box.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.1">
<class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.1.1">
<brief_description>
Anchor point in AR Space.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRCamera" inherits="Camera" category="Core" version="3.1">
<class name="ARVRCamera" inherits="Camera" category="Core" version="3.1.1">
<brief_description>
A camera node with a few overrules for AR/VR applied, such as location tracking.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRController" inherits="Spatial" category="Core" version="3.1">
<class name="ARVRController" inherits="Spatial" category="Core" version="3.1.1">
<brief_description>
A spatial node representing a spatially tracked controller.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRInterface" inherits="Reference" category="Core" version="3.1">
<class name="ARVRInterface" inherits="Reference" category="Core" version="3.1.1">
<brief_description>
Base class for ARVR interface implementation.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.1">
<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.1.1">
<brief_description>
Our origin point in AR/VR.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.1">
<class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.1.1">
<brief_description>
A tracked object
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRServer" inherits="Object" category="Core" version="3.1">
<class name="ARVRServer" inherits="Object" category="Core" version="3.1.1">
<brief_description>
This is our AR/VR Server.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AStar" inherits="Reference" category="Core" version="3.1">
<class name="AStar" inherits="Reference" category="Core" version="3.1.1">
<brief_description>
AStar class representation that uses vectors as edges.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AcceptDialog" inherits="WindowDialog" category="Core" version="3.1">
<class name="AcceptDialog" inherits="WindowDialog" category="Core" version="3.1.1">
<brief_description>
Base dialog for user notification.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.1">
<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.1.1">
<brief_description>
Sprite node that can use multiple textures for animation.
</brief_description>
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</return>
<argument index="0" name="anim" type="String" default="&quot;&quot;">
</argument>
<argument index="1" name="backwards" type="bool" default="false">
</argument>
<description>
Play the animation set in parameter. If no parameter is provided, the current animation is played. Property [code]backwards[/code] plays the animation in reverse if set to [code]true[/code].
</description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.1">
<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.1.1">
<brief_description>
2D sprite node in 3D world, that can use multiple 2D textures for animation.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedTexture" inherits="Texture" category="Core" version="3.1">
<class name="AnimatedTexture" inherits="Texture" category="Core" version="3.1.1">
<brief_description>
Proxy texture for simple frame-based animations.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Animation" inherits="Resource" category="Core" version="3.1">
<class name="Animation" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
Contains data used to animate everything in the engine.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNode" inherits="Resource" category="Core" version="3.1">
<class name="AnimationNode" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
Base resource for [AnimationTree] nodes.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAdd2" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeAdd2" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAdd3" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeAdd3" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAnimation" inherits="AnimationRootNode" category="Core" version="3.1">
<class name="AnimationNodeAnimation" inherits="AnimationRootNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlend2" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeBlend2" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlend3" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeBlend3" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" category="Core" version="3.1">
<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.1">
<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" category="Core" version="3.1">
<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeOneShot" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeOneShot" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeOutput" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeOutput" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.1">
<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.1">
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachineTransition" inherits="Resource" category="Core" version="3.1">
<class name="AnimationNodeStateMachineTransition" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTimeScale" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeTimeScale" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTimeSeek" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeTimeSeek" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTransition" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeTransition" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationPlayer" inherits="Node" category="Core" version="3.1">
<class name="AnimationPlayer" inherits="Node" category="Core" version="3.1.1">
<brief_description>
Container and player of [Animation] resources.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationRootNode" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationRootNode" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTrackEditPlugin" inherits="Reference" category="Core" version="3.1">
<class name="AnimationTrackEditPlugin" inherits="Reference" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTree" inherits="Node" category="Core" version="3.1">
<class name="AnimationTree" inherits="Node" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.1">
<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.1.1">
<brief_description>
Animation Player that uses a node graph for blending Animations.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area" inherits="CollisionObject" category="Core" version="3.1">
<class name="Area" inherits="CollisionObject" category="Core" version="3.1.1">
<brief_description>
General purpose area node for detection and 3D physics influence.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area2D" inherits="CollisionObject2D" category="Core" version="3.1">
<class name="Area2D" inherits="CollisionObject2D" category="Core" version="3.1.1">
<brief_description>
2D area for detection and 2D physics influence.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Array" category="Built-In Types" version="3.1">
<class name="Array" category="Built-In Types" version="3.1.1">
<brief_description>
Generic array datatype.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.1">
<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AtlasTexture" inherits="Texture" category="Core" version="3.1">
<class name="AtlasTexture" inherits="Texture" category="Core" version="3.1.1">
<brief_description>
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioBusLayout" inherits="Resource" category="Core" version="3.1">
<class name="AudioBusLayout" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
Stores information about the audiobusses.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffect" inherits="Resource" category="Core" version="3.1">
<class name="AudioEffect" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
Audio Effect For Audio.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectAmplify" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectAmplify" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a Amplify audio effect to an Audio bus.
Increases or decreases the volume of the selected audio bus.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core" version="3.1.1">
<brief_description>
Adds a band limit filter to the Audio Bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1.1">
<brief_description>
Adds a band pass filter to the Audio Bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a chorus audio effect.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectCompressor" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectCompressor" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a Compressor audio effect to an Audio bus.
Reduces sounds that exceed a certain threshold level, smooths out the dynamics and increases the overall volume.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a Distortion audio effect to an Audio bus.
Modify the sound to make it dirty.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Base class for audio equalizers. Gives you control over frequencies.
Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ10" inherits="AudioEffectEQ" category="Core" version="3.1">
<class name="AudioEffectEQ10" inherits="AudioEffectEQ" category="Core" version="3.1.1">
<brief_description>
Adds a 10-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 31 Hz to 16000 Hz.
Each frequency can be modulated between -60/+24 dB.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ21" inherits="AudioEffectEQ" category="Core" version="3.1">
<class name="AudioEffectEQ21" inherits="AudioEffectEQ" category="Core" version="3.1.1">
<brief_description>
Adds a 21-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 22 Hz to 22000 Hz.
Each frequency can be modulated between -60/+24 dB.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ6" inherits="AudioEffectEQ" category="Core" version="3.1">
<class name="AudioEffectEQ6" inherits="AudioEffectEQ" category="Core" version="3.1.1">
<brief_description>
Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 32 Hz to 10000 Hz.
Each frequency can be modulated between -60/+24 dB.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectFilter" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectFilter" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a filter to the Audio Bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1.1">
<brief_description>
Adds a high pass filter to the Audio Bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectInstance" inherits="Reference" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectLimiter" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectLimiter" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a soft clip Limiter audio effect to an Audio bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1.1">
<brief_description>
Adds a low pass filter to the Audio Bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" category="Core" version="3.1.1">
<brief_description>
Adds a notch filter to the Audio Bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPanner" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectPanner" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a Panner audio effect to an Audio bus. Pans sound left or right.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPhaser" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectPhaser" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a Phaser audio effect to an Audio bus.
Combines the original signal with a copy that is slightly out of phase with the original.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a Pitch shift audio effect to an Audio bus.
Raises or lowers the pitch of original sound.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectRecord" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectRecord" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a Reverb audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectSpectrumAnalyzer" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length">
</member>
<member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFT_Size">
</member>
<member name="tap_back_pos" type="float" setter="set_tap_back_pos" getter="get_tap_back_pos">
</member>
</members>
<constants>
</constants>
</class>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectSpectrumAnalyzerInstance" inherits="AudioEffectInstance" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_magnitude_for_frequency_range" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="from_hz" type="float">
</argument>
<argument index="1" name="to_hz" type="float">
</argument>
<argument index="2" name="mode" type="int" enum="AudioEffectSpectrumAnalyzerInstance.MagnitudeMode" default="1">
</argument>
<description>
</description>
</method>
</methods>
<constants>
<constant name="MAGNITUDE_AVERAGE" value="0" enum="MagnitudeMode">
</constant>
<constant name="MAGNITUDE_MAX" value="1" enum="MagnitudeMode">
</constant>
</constants>
</class>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectStereoEnhance" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectStereoEnhance" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioServer" inherits="Object" category="Core" version="3.1">
<class name="AudioServer" inherits="Object" category="Core" version="3.1.1">
<brief_description>
Server interface for low level audio access.
</brief_description>
@ -95,6 +95,18 @@
Returns the number of effects on the bus at [code]bus_idx[/code].
</description>
</method>
<method name="get_bus_effect_instance">
<return type="AudioEffectInstance">
</return>
<argument index="0" name="bus_idx" type="int">
</argument>
<argument index="1" name="effect_idx" type="int">
</argument>
<argument index="2" name="channel" type="int" default="0">
</argument>
<description>
</description>
</method>
<method name="get_bus_index" qualifiers="const">
<return type="int">
</return>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStream" inherits="Resource" category="Core" version="3.1">
<class name="AudioStream" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
Base class for audio streams.
</brief_description>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamGenerator" inherits="AudioStream" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length">
</member>
<member name="mix_rate" type="float" setter="set_mix_rate" getter="get_mix_rate">
</member>
</members>
<constants>
</constants>
</class>

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@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamGeneratorPlayback" inherits="AudioStreamPlaybackResampled" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="can_push_buffer" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="amount" type="int">
</argument>
<description>
</description>
</method>
<method name="clear_buffer">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_frames_available" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_skips" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="push_buffer">
<return type="bool">
</return>
<argument index="0" name="frames" type="PoolVector2Array">
</argument>
<description>
</description>
</method>
<method name="push_frame">
<return type="bool">
</return>
<argument index="0" name="frame" type="Vector2">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamMicrophone" inherits="AudioStream" category="Core" version="3.1">
<class name="AudioStreamMicrophone" inherits="AudioStream" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayback" inherits="Reference" category="Core" version="3.1">
<class name="AudioStreamPlayback" inherits="Reference" category="Core" version="3.1.1">
<brief_description>
Meta class for playing back audio.
</brief_description>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlaybackResampled" inherits="AudioStreamPlayback" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.1">
<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.1.1">
<brief_description>
Plays back audio.
</brief_description>
@ -17,6 +17,12 @@
Returns the position in the [AudioStream] in seconds.
</description>
</method>
<method name="get_stream_playback">
<return type="AudioStreamPlayback">
</return>
<description>
</description>
</method>
<method name="play">
<return type="void">
</return>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.1">
<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.1.1">
<brief_description>
Plays audio in 2D.
</brief_description>
@ -17,6 +17,12 @@
Returns the position in the [AudioStream].
</description>
</method>
<method name="get_stream_playback">
<return type="AudioStreamPlayback">
</return>
<description>
</description>
</method>
<method name="play">
<return type="void">
</return>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.1">
<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.1.1">
<brief_description>
Plays 3D sound in 3D space.
</brief_description>
@ -17,6 +17,12 @@
Returns the position in the [AudioStream].
</description>
</method>
<method name="get_stream_playback">
<return type="AudioStreamPlayback">
</return>
<description>
</description>
</method>
<method name="play">
<return type="void">
</return>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core" version="3.1">
<class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core" version="3.1.1">
<brief_description>
Plays audio with random pitch tweaking.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.1">
<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.1.1">
<brief_description>
Plays audio.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.1">
<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.1.1">
<brief_description>
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BakedLightmap" inherits="VisualInstance" category="Core" version="3.1">
<class name="BakedLightmap" inherits="VisualInstance" category="Core" version="3.1.1">
<brief_description>
Prerendered indirect light map for a scene.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BakedLightmapData" inherits="Resource" category="Core" version="3.1">
<class name="BakedLightmapData" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BaseButton" inherits="Control" category="Core" version="3.1">
<class name="BaseButton" inherits="Control" category="Core" version="3.1.1">
<brief_description>
Base class for different kinds of buttons.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Basis" category="Built-In Types" version="3.1">
<class name="Basis" category="Built-In Types" version="3.1.1">
<brief_description>
3x3 matrix datatype.
</brief_description>
@ -74,6 +74,12 @@
This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1,0 or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the grid map editor. For further details, refer to Godot source code.
</description>
</method>
<method name="get_rotation_quat">
<return type="Quat">
</return>
<description>
</description>
</method>
<method name="get_scale">
<return type="Vector3">
</return>
@ -88,6 +94,16 @@
Return the inverse of the matrix.
</description>
</method>
<method name="is_equal_approx">
<return type="bool">
</return>
<argument index="0" name="b" type="Basis">
</argument>
<argument index="1" name="epsilon" type="float" default="0.00001">
</argument>
<description>
</description>
</method>
<method name="orthonormalized">
<return type="Basis">
</return>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BitMap" inherits="Resource" category="Core" version="3.1">
<class name="BitMap" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
Boolean matrix.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BitmapFont" inherits="Font" category="Core" version="3.1">
<class name="BitmapFont" inherits="Font" category="Core" version="3.1.1">
<brief_description>
Renders text using [code]*.fnt[/code] fonts.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Bone2D" inherits="Node2D" category="Core" version="3.1">
<class name="Bone2D" inherits="Node2D" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.1">
<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.1.1">
<brief_description>
A node that will attach to a bone.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoxContainer" inherits="Container" category="Core" version="3.1">
<class name="BoxContainer" inherits="Container" category="Core" version="3.1.1">
<brief_description>
Base class for box containers.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoxShape" inherits="Shape" category="Core" version="3.1">
<class name="BoxShape" inherits="Shape" category="Core" version="3.1.1">
<brief_description>
Box shape resource.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Button" inherits="BaseButton" category="Core" version="3.1">
<class name="Button" inherits="BaseButton" category="Core" version="3.1.1">
<brief_description>
Standard themed Button.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ButtonGroup" inherits="Resource" category="Core" version="3.1">
<class name="ButtonGroup" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
Group of Buttons.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CPUParticles" inherits="GeometryInstance" category="Core" version="3.1">
<class name="CPUParticles" inherits="GeometryInstance" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>

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