C#: Remove unused `Transform2D.ScaleBasis` method
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@ -320,14 +320,6 @@ namespace Godot
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return copy;
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}
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private void ScaleBasis(Vector2 scale)
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{
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x.x *= scale.x;
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x.y *= scale.y;
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y.x *= scale.x;
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y.y *= scale.y;
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}
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private real_t Tdotx(Vector2 with)
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{
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return (this[0, 0] * with[0]) + (this[1, 0] * with[1]);
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