Fix editor glitches when the mesh/material preview is shown
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@ -103,7 +103,7 @@ MaterialEditor::MaterialEditor() {
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world.instance();
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world.instance();
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viewport->set_world(world); //use own world
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viewport->set_world(world); //use own world
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add_child(viewport);
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add_child(viewport);
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viewport->set_process_input(false);
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viewport->set_disable_input(true);
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camera = memnew( Camera );
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camera = memnew( Camera );
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camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
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camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
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@ -147,7 +147,7 @@ MeshEditor::MeshEditor() {
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world.instance();
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world.instance();
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viewport->set_world(world); //use own world
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viewport->set_world(world); //use own world
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add_child(viewport);
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add_child(viewport);
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viewport->set_process_input(false);
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viewport->set_disable_input(true);
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camera = memnew( Camera );
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camera = memnew( Camera );
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camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
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camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
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