Fix crash in TileMap physics
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@ -1147,7 +1147,7 @@ void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) {
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PhysicsServer2D::get_singleton()->body_set_space(body, space);
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Transform2D xform;
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xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer)));
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xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)));
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xform = global_transform * xform;
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PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
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}
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