Move call to update the 3D grid into check for updating the view
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@ -351,8 +351,8 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
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update_transform_gizmo_view();
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rotation_control->update();
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spatial_editor->update_grid();
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}
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spatial_editor->update_grid();
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}
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Transform Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
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