Merge pull request #93110 from Hilderin/fix-signal-panel-after-connection

Fix Can't reopen signals panel immediately after connecting a signal
This commit is contained in:
Rémi Verschelde 2024-06-19 10:10:14 +02:00
commit a50b535988
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GPG Key ID: C3336907360768E1
7 changed files with 12 additions and 21 deletions

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@ -981,7 +981,6 @@ void ConnectionsDock::_make_or_edit_connection() {
} }
EditorNode::get_singleton()->emit_signal(SNAME("script_add_function_request"), target, cd.method, script_function_args); EditorNode::get_singleton()->emit_signal(SNAME("script_add_function_request"), target, cd.method, script_function_args);
hide();
} }
update_tree(); update_tree();
@ -1607,7 +1606,6 @@ ConnectionsDock::ConnectionsDock() {
connect_button->connect(SceneStringName(pressed), callable_mp(this, &ConnectionsDock::_connect_pressed)); connect_button->connect(SceneStringName(pressed), callable_mp(this, &ConnectionsDock::_connect_pressed));
connect_dialog = memnew(ConnectDialog); connect_dialog = memnew(ConnectDialog);
connect_dialog->connect("connected", callable_mp(NodeDock::get_singleton(), &NodeDock::restore_last_valid_node), CONNECT_DEFERRED);
connect_dialog->set_process_shortcut_input(true); connect_dialog->set_process_shortcut_input(true);
add_child(connect_dialog); add_child(connect_dialog);

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@ -2306,6 +2306,12 @@ void EditorNode::push_item(Object *p_object, const String &p_property, bool p_in
_edit_current(); _edit_current();
} }
void EditorNode::edit_previous_item() {
if (editor_history.previous()) {
_edit_current();
}
}
void EditorNode::push_item_no_inspector(Object *p_object) { void EditorNode::push_item_no_inspector(Object *p_object) {
_add_to_history(p_object, "", false); _add_to_history(p_object, "", false);
_edit_current(false, true); _edit_current(false, true);

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@ -764,6 +764,7 @@ public:
void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false); void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false);
void push_item_no_inspector(Object *p_object); void push_item_no_inspector(Object *p_object);
void edit_previous_item();
void edit_item(Object *p_object, Object *p_editing_owner); void edit_item(Object *p_object, Object *p_editing_owner);
void push_node_item(Node *p_node); void push_node_item(Node *p_node);
void hide_unused_editors(const Object *p_editing_owner = nullptr); void hide_unused_editors(const Object *p_editing_owner = nullptr);

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@ -67,23 +67,11 @@ void NodeDock::update_lists() {
connections->update_tree(); connections->update_tree();
} }
void NodeDock::_on_node_tree_exited() {
set_node(nullptr);
}
void NodeDock::set_node(Node *p_node) { void NodeDock::set_node(Node *p_node) {
if (last_valid_node) {
last_valid_node->disconnect(SceneStringName(tree_exited), callable_mp(this, &NodeDock::_on_node_tree_exited));
last_valid_node = nullptr;
}
connections->set_node(p_node); connections->set_node(p_node);
groups->set_current(p_node); groups->set_current(p_node);
if (p_node) { if (p_node) {
last_valid_node = p_node;
last_valid_node->connect(SceneStringName(tree_exited), callable_mp(this, &NodeDock::_on_node_tree_exited));
if (connections_button->is_pressed()) { if (connections_button->is_pressed()) {
connections->show(); connections->show();
} else { } else {
@ -100,10 +88,6 @@ void NodeDock::set_node(Node *p_node) {
} }
} }
void NodeDock::restore_last_valid_node() {
set_node(last_valid_node);
}
NodeDock::NodeDock() { NodeDock::NodeDock() {
singleton = this; singleton = this;

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@ -47,7 +47,6 @@ class NodeDock : public VBoxContainer {
HBoxContainer *mode_hb = nullptr; HBoxContainer *mode_hb = nullptr;
Label *select_a_node = nullptr; Label *select_a_node = nullptr;
Node *last_valid_node = nullptr;
private: private:
static NodeDock *singleton; static NodeDock *singleton;
@ -58,11 +57,9 @@ public:
protected: protected:
static void _bind_methods(); static void _bind_methods();
void _notification(int p_what); void _notification(int p_what);
void _on_node_tree_exited();
public: public:
void set_node(Node *p_node); void set_node(Node *p_node);
void restore_last_valid_node();
void show_groups(); void show_groups();
void show_connections(); void show_connections();

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@ -2856,6 +2856,10 @@ void ScriptEditor::_add_callback(Object *p_obj, const String &p_function, const
break; break;
} }
// Move back to the previously edited node to reselect it in the Inspector and the NodeDock.
// We assume that the previous item is the node on which the callbacks were added.
EditorNode::get_singleton()->edit_previous_item();
} }
void ScriptEditor::_save_editor_state(ScriptEditorBase *p_editor) { void ScriptEditor::_save_editor_state(ScriptEditorBase *p_editor) {

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@ -2696,6 +2696,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
editor_history->cleanup_history(); editor_history->cleanup_history();
InspectorDock::get_singleton()->call("_prepare_history"); InspectorDock::get_singleton()->call("_prepare_history");
InspectorDock::get_singleton()->update(nullptr); InspectorDock::get_singleton()->update(nullptr);
NodeDock::get_singleton()->set_node(nullptr);
} }
void SceneTreeDock::_update_script_button() { void SceneTreeDock::_update_script_button() {