parent
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commit
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@ -122,7 +122,7 @@
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The custom color to use to draw the shape in the editor and at run-time if [b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This color will be highlighted at run-time if the [RayCast] is colliding with something.
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If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in [member ProjectSettings.debug/shapes/collision/shape_color] is used.
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</member>
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<member name="debug_shape_thickness" type="float" setter="set_debug_shape_thickness" getter="get_debug_shape_thickness" default="2.0">
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<member name="debug_shape_thickness" type="int" setter="set_debug_shape_thickness" getter="get_debug_shape_thickness" default="2">
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If set to [code]1[/code], a line is used as the debug shape. Otherwise, a truncated pyramid is drawn to represent the [RayCast]. Requires [b]Visible Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for the debug shape to be visible at run-time.
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</member>
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<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="false">
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@ -67,7 +67,7 @@ void WebSocketServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketServer::get_handshake_timeout);
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ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketServer::set_handshake_timeout);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout");
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ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
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ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close")));
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@ -636,7 +636,7 @@ void Polygon2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
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ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons"), "set_polygons", "get_polygons");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "internal_vertex_count", PROPERTY_HINT_RANGE, "0,1000"), "set_internal_vertex_count", "get_internal_vertex_count");
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}
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@ -332,7 +332,7 @@ void RayCast::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_shape_thickness", PROPERTY_HINT_RANGE, "1,5"), "set_debug_shape_thickness", "get_debug_shape_thickness");
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}
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float RayCast::get_debug_shape_thickness() const {
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int RayCast::get_debug_shape_thickness() const {
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return debug_shape_thickness;
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}
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@ -361,7 +361,7 @@ void RayCast::_update_debug_shape_vertices() {
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}
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}
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void RayCast::set_debug_shape_thickness(const float p_debug_shape_thickness) {
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void RayCast::set_debug_shape_thickness(const int p_debug_shape_thickness) {
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debug_shape_thickness = p_debug_shape_thickness;
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update_gizmo();
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@ -100,8 +100,8 @@ public:
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Ref<SpatialMaterial> get_debug_material();
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float get_debug_shape_thickness() const;
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void set_debug_shape_thickness(const float p_debug_thickness);
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int get_debug_shape_thickness() const;
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void set_debug_shape_thickness(const int p_debug_thickness);
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void force_raycast_update();
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bool is_colliding() const;
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