Fixed incorrect property types

(cherry picked from commit 0c46f73b5e)
This commit is contained in:
Arnav Vijaywargiya 2022-01-11 09:47:42 +05:30 committed by Rémi Verschelde
parent 6eac65d4fe
commit a51f3f2a58
No known key found for this signature in database
GPG Key ID: C3336907360768E1
5 changed files with 7 additions and 7 deletions

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@ -122,7 +122,7 @@
The custom color to use to draw the shape in the editor and at run-time if [b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This color will be highlighted at run-time if the [RayCast] is colliding with something.
If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in [member ProjectSettings.debug/shapes/collision/shape_color] is used.
</member>
<member name="debug_shape_thickness" type="float" setter="set_debug_shape_thickness" getter="get_debug_shape_thickness" default="2.0">
<member name="debug_shape_thickness" type="int" setter="set_debug_shape_thickness" getter="get_debug_shape_thickness" default="2">
If set to [code]1[/code], a line is used as the debug shape. Otherwise, a truncated pyramid is drawn to represent the [RayCast]. Requires [b]Visible Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for the debug shape to be visible at run-time.
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="false">

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@ -67,7 +67,7 @@ void WebSocketServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketServer::get_handshake_timeout);
ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketServer::set_handshake_timeout);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout");
ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close")));

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@ -636,7 +636,7 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons"), "set_polygons", "get_polygons");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones");
ADD_PROPERTY(PropertyInfo(Variant::INT, "internal_vertex_count", PROPERTY_HINT_RANGE, "0,1000"), "set_internal_vertex_count", "get_internal_vertex_count");
}

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@ -332,7 +332,7 @@ void RayCast::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_shape_thickness", PROPERTY_HINT_RANGE, "1,5"), "set_debug_shape_thickness", "get_debug_shape_thickness");
}
float RayCast::get_debug_shape_thickness() const {
int RayCast::get_debug_shape_thickness() const {
return debug_shape_thickness;
}
@ -361,7 +361,7 @@ void RayCast::_update_debug_shape_vertices() {
}
}
void RayCast::set_debug_shape_thickness(const float p_debug_shape_thickness) {
void RayCast::set_debug_shape_thickness(const int p_debug_shape_thickness) {
debug_shape_thickness = p_debug_shape_thickness;
update_gizmo();

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@ -100,8 +100,8 @@ public:
Ref<SpatialMaterial> get_debug_material();
float get_debug_shape_thickness() const;
void set_debug_shape_thickness(const float p_debug_thickness);
int get_debug_shape_thickness() const;
void set_debug_shape_thickness(const int p_debug_thickness);
void force_raycast_update();
bool is_colliding() const;