Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread

Fixes AudioStreamPlayer2D crash when PhysicsServer2D runs on thread due to empty PhysicsSpace
This commit is contained in:
smix8 2023-04-06 03:29:09 +02:00
parent fba9416fe0
commit a5351086b0
2 changed files with 7 additions and 2 deletions

View File

@ -68,7 +68,8 @@ void AudioStreamPlayer2D::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
// Update anything related to position first, if possible of course. // Update anything related to position first, if possible of course.
if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) { if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) {
force_update_panning = false;
_update_panning(); _update_panning();
} }
@ -109,6 +110,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
} }
} }
// Interacts with PhysicsServer2D, so can only be called during _physics_process
StringName AudioStreamPlayer2D::_get_actual_bus() { StringName AudioStreamPlayer2D::_get_actual_bus() {
Vector2 global_pos = get_global_position(); Vector2 global_pos = get_global_position();
@ -117,6 +119,7 @@ StringName AudioStreamPlayer2D::_get_actual_bus() {
ERR_FAIL_COND_V(world_2d.is_null(), SNAME("Master")); ERR_FAIL_COND_V(world_2d.is_null(), SNAME("Master"));
PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space()); PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
ERR_FAIL_COND_V(space_state == nullptr, SNAME("Master"));
PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS]; PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS];
PhysicsDirectSpaceState2D::PointParameters point_params; PhysicsDirectSpaceState2D::PointParameters point_params;
@ -142,6 +145,7 @@ StringName AudioStreamPlayer2D::_get_actual_bus() {
return default_bus; return default_bus;
} }
// Interacts with PhysicsServer2D, so can only be called during _physics_process
void AudioStreamPlayer2D::_update_panning() { void AudioStreamPlayer2D::_update_panning() {
if (!active.is_set() || stream.is_null()) { if (!active.is_set() || stream.is_null()) {
return; return;

View File

@ -61,6 +61,7 @@ private:
Vector<AudioFrame> volume_vector; Vector<AudioFrame> volume_vector;
uint64_t last_mix_count = -1; uint64_t last_mix_count = -1;
bool force_update_panning = false;
float volume_db = 0.0; float volume_db = 0.0;
float pitch_scale = 1.0; float pitch_scale = 1.0;
@ -75,7 +76,7 @@ private:
void _update_panning(); void _update_panning();
void _bus_layout_changed(); void _bus_layout_changed();
static void _listener_changed_cb(void *self) { reinterpret_cast<AudioStreamPlayer2D *>(self)->_update_panning(); } static void _listener_changed_cb(void *self) { reinterpret_cast<AudioStreamPlayer2D *>(self)->force_update_panning = true; }
uint32_t area_mask = 1; uint32_t area_mask = 1;