doc: Sync classref with current source

Move EditorSceneImporterFBX doc to its module folder.
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Rémi Verschelde 2020-11-11 17:00:41 +01:00
parent 9b64646bc3
commit a57b6eb211
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4 changed files with 23 additions and 5 deletions

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@ -97,8 +97,6 @@
</description>
</method>
<method name="append_array">
<return type="void">
</return>
<argument index="0" name="array" type="Array">
</argument>
<description>

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@ -835,6 +835,8 @@
<member name="logging/file_logging/max_log_files" type="int" setter="" getter="" default="5">
Specifies the maximum amount of log files allowed (used for rotation).
</member>
<member name="memory/limits/command_queue/multithreading_queue_size_kb" type="int" setter="" getter="" default="256">
</member>
<member name="memory/limits/message_queue/max_size_kb" type="int" setter="" getter="" default="4096">
Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
</member>
@ -1074,6 +1076,14 @@
<member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600">
Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds).
</member>
<member name="rendering/options/api_usage_batching/flag_stream" type="bool" setter="" getter="" default="false">
</member>
<member name="rendering/options/api_usage_batching/send_null" type="bool" setter="" getter="" default="true">
</member>
<member name="rendering/options/api_usage_legacy/flag_stream" type="bool" setter="" getter="" default="false">
</member>
<member name="rendering/options/api_usage_legacy/orphan_buffers" type="bool" setter="" getter="" default="true">
</member>
<member name="rendering/quality/2d/ninepatch_mode" type="int" setter="" getter="" default="0">
Choose between default mode where corner scalings are preserved matching the artwork, and scaling mode.
Not available in GLES3 when [member rendering/batching/options/use_batching] is off.

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@ -4,3 +4,13 @@ def can_build(env, platform):
def configure(env):
pass
def get_doc_classes():
return [
"EditorSceneImporterFBX",
]
def get_doc_path():
return "doc_classes"

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@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="3.2">
<class name="EditorSceneImporterFBX" inherits="EditorSceneImporter" version="3.2">
<brief_description>
FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
FBX 3D asset importer.
</brief_description>
<description>
This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly.
This is an FBX 3D asset importer with full support for most FBX features.
If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
[codeblock]
- Smoothing Groups