Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615
(cherry picked from commit de9fb90dbf
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@ -830,6 +830,40 @@ bool RigidBody2D::is_contact_monitor_enabled() const {
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return contact_monitor != NULL;
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}
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void RigidBody2D::_notification(int p_what) {
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#ifdef TOOLS_ENABLED
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if (p_what == NOTIFICATION_ENTER_TREE) {
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if (get_tree()->is_editor_hint()) {
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set_notify_local_transform(true); //used for warnings and only in editor
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}
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}
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if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
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if (get_tree()->is_editor_hint()) {
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update_configuration_warning();
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}
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}
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#endif
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}
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String RigidBody2D::get_configuration_warning() const {
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Matrix32 t = get_transform();
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String warning = CollisionObject2D::get_configuration_warning();
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if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
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if (warning != String()) {
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warning += "\n";
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}
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warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overriden by the physics engine when running.\nChange the size in children collision shapes instead.");
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}
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return warning;
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}
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void RigidBody2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_mode", "mode"), &RigidBody2D::set_mode);
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@ -197,6 +197,7 @@ private:
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bool _test_motion(const Vector2 &p_motion, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>());
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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@ -265,6 +266,8 @@ public:
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Array get_colliding_bodies() const; //function for script
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virtual String get_configuration_warning() const;
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RigidBody2D();
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~RigidBody2D();
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};
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@ -472,6 +472,21 @@ void RigidBody::_direct_state_changed(Object *p_state) {
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}
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void RigidBody::_notification(int p_what) {
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#ifdef TOOLS_ENABLED
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if (p_what == NOTIFICATION_ENTER_TREE) {
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if (get_tree()->is_editor_hint()) {
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set_notify_local_transform(true); //used for warnings and only in editor
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}
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}
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if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
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if (get_tree()->is_editor_hint()) {
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update_configuration_warning();
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}
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}
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#endif
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}
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void RigidBody::set_mode(Mode p_mode) {
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@ -746,6 +761,22 @@ Array RigidBody::get_colliding_bodies() const {
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return ret;
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}
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String RigidBody::get_configuration_warning() const {
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Transform t = get_transform();
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String warning = CollisionObject::get_configuration_warning();
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if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(0).length() - 1.0) > 0.05)) {
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if (warning != String()) {
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warning += "\n";
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}
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warning += TTR("Size changes to RigidBody (in character or rigid modes) will be overriden by the physics engine when running.\nChange the size in children collision shapes instead.");
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}
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return warning;
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}
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void RigidBody::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_mode", "mode"), &RigidBody::set_mode);
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@ -252,6 +252,8 @@ public:
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void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
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virtual String get_configuration_warning() const;
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RigidBody();
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~RigidBody();
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};
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