check for null event in Viewport::push_input
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@ -2904,6 +2904,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
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void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
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ERR_FAIL_COND(!is_inside_tree());
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ERR_FAIL_COND(p_event.is_null());
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if (disable_input) {
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return;
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