Fixed javascript code to remove animateStatusIndeterminate callback when the game is loaded.
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@ -175,8 +175,8 @@ $GODOT_HEAD_INCLUDE
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[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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elem.style.display = 'none';
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});
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if (animateStatusIndeterminate in animationCallbacks) {
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animationCallbacks.erase(animateStatusIndeterminate);
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animationCallbacks = animationCallbacks.filter(function(value) {
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return (value != animateStatusIndeterminate);
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}
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switch (mode) {
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case 'progress':
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