Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix
Fixed reload_goal not being called when SkeletonIK3D::start is invoke…
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a5f6c24734
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@ -511,6 +511,11 @@ bool SkeletonIK3D::is_running() {
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void SkeletonIK3D::start(bool p_one_time) {
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if (p_one_time) {
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set_process_internal(false);
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if (target_node_override) {
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reload_goal();
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}
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_solve_chain();
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} else {
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set_process_internal(true);
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