Fix `!is_inside_tree` in csg node when reloading a scene
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@ -1926,7 +1926,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
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}
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if (mode == MODE_PATH) {
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if (!path_local) {
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if (!path_local && path->is_inside_tree()) {
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base_xform = path->get_global_transform();
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}
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