Fix `!is_inside_tree` in csg node when reloading a scene
This commit is contained in:
parent
739019e4e4
commit
a630744b9f
|
@ -1926,7 +1926,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mode == MODE_PATH) {
|
if (mode == MODE_PATH) {
|
||||||
if (!path_local) {
|
if (!path_local && path->is_inside_tree()) {
|
||||||
base_xform = path->get_global_transform();
|
base_xform = path->get_global_transform();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue