Add compatibility with old mesh formats
* Can load 2.x meshes * Can load 3.x meshes
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@ -590,157 +590,320 @@ Transform3D Mesh::get_builtin_bind_pose(int p_index) const {
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Mesh::Mesh() {
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Mesh::Mesh() {
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}
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}
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#if 0
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enum OldArrayType {
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static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) {
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OLD_ARRAY_VERTEX,
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enum ArrayType {
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OLD_ARRAY_NORMAL,
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OLD_ARRAY_VERTEX = 0,
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OLD_ARRAY_TANGENT,
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OLD_ARRAY_NORMAL = 1,
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OLD_ARRAY_COLOR,
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OLD_ARRAY_TANGENT = 2,
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OLD_ARRAY_TEX_UV,
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OLD_ARRAY_COLOR = 3,
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OLD_ARRAY_TEX_UV2,
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OLD_ARRAY_TEX_UV = 4,
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OLD_ARRAY_BONES,
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OLD_ARRAY_TEX_UV2 = 5,
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OLD_ARRAY_WEIGHTS,
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OLD_ARRAY_BONES = 6,
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OLD_ARRAY_INDEX,
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OLD_ARRAY_WEIGHTS = 7,
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OLD_ARRAY_MAX,
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OLD_ARRAY_INDEX = 8,
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};
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OLD_ARRAY_MAX = 9
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};
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enum ArrayFormat {
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enum OldArrayFormat {
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/* OLD_ARRAY FORMAT FLAGS */
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/* OLD_ARRAY FORMAT FLAGS */
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OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory
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OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory
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OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL,
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OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL,
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OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT,
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OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT,
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OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR,
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OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR,
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OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV,
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OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV,
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OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2,
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OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2,
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OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES,
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OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES,
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OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS,
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OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS,
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OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX,
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OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX,
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OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1),
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OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1),
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OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE),
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OLD_ARRAY_COMPRESS_VERTEX = 1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE), // mandatory
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OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE),
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OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE),
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OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE),
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OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE),
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OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE),
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OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE),
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OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE),
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OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE),
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OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE),
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OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE),
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OLD_ARRAY_COMPRESS_DEFAULT = OLD_ARRAY_COMPRESS_NORMAL | OLD_ARRAY_COMPRESS_TANGENT | OLD_ARRAY_COMPRESS_COLOR | OLD_ARRAY_COMPRESS_TEX_UV | OLD_ARRAY_COMPRESS_TEX_UV2,
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OLD_ARRAY_COMPRESS_BONES = 1 << (OLD_ARRAY_BONES + OLD_ARRAY_COMPRESS_BASE),
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OLD_ARRAY_COMPRESS_WEIGHTS = 1 << (OLD_ARRAY_WEIGHTS + OLD_ARRAY_COMPRESS_BASE),
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OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE),
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OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1,
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OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1,
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OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3,
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OLD_ARRAY_FLAG_USE_16_BIT_BONES = OLD_ARRAY_COMPRESS_INDEX << 2,
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};
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OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3,
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bool vertex_16bit = p_format & ((1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE)));
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};
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bool has_bones = (p_format & OLD_ARRAY_FORMAT_BONES);
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bool bone_8 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_INDEX << 2));
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bool weight_32 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_TEX_UV2 << 2));
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print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32));
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static Array _convert_old_array(const Array &p_old) {
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Array new_array;
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new_array.resize(Mesh::ARRAY_MAX);
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new_array[Mesh::ARRAY_VERTEX] = p_old[OLD_ARRAY_VERTEX];
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new_array[Mesh::ARRAY_NORMAL] = p_old[OLD_ARRAY_NORMAL];
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new_array[Mesh::ARRAY_TANGENT] = p_old[OLD_ARRAY_TANGENT];
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new_array[Mesh::ARRAY_COLOR] = p_old[OLD_ARRAY_COLOR];
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new_array[Mesh::ARRAY_TEX_UV] = p_old[OLD_ARRAY_TEX_UV];
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new_array[Mesh::ARRAY_TEX_UV2] = p_old[OLD_ARRAY_TEX_UV2];
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new_array[Mesh::ARRAY_BONES] = p_old[OLD_ARRAY_BONES];
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new_array[Mesh::ARRAY_WEIGHTS] = p_old[OLD_ARRAY_WEIGHTS];
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new_array[Mesh::ARRAY_INDEX] = p_old[OLD_ARRAY_INDEX];
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return new_array;
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}
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if (!vertex_16bit && !bone_8 && !weight_32) {
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static Mesh::PrimitiveType _old_primitives[7] = {
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return p_src;
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Mesh::PRIMITIVE_POINTS,
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}
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Mesh::PRIMITIVE_LINES,
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Mesh::PRIMITIVE_LINE_STRIP,
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Mesh::PRIMITIVE_LINES,
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Mesh::PRIMITIVE_TRIANGLES,
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Mesh::PRIMITIVE_TRIANGLE_STRIP,
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Mesh::PRIMITIVE_TRIANGLE_STRIP
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};
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bool vertex_2d = (p_format & (OLD_ARRAY_COMPRESS_INDEX << 1));
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void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_format, uint32_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) {
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uint32_t dst_vertex_stride;
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uint32_t dst_attribute_stride;
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uint32_t dst_skin_stride;
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uint32_t dst_offsets[Mesh::ARRAY_MAX];
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RenderingServer::get_singleton()->mesh_surface_make_offsets_from_format(p_new_format & (~RS::ARRAY_FORMAT_INDEX), p_elements, 0, dst_offsets, dst_vertex_stride, dst_attribute_stride, dst_skin_stride);
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uint32_t src_stride = p_src.size() / p_elements;
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vertex_data.resize(dst_vertex_stride * p_elements);
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uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0);
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attribute_data.resize(dst_attribute_stride * p_elements);
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skin_data.resize(dst_skin_stride * p_elements);
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Vector<uint8_t> ret = p_src;
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uint8_t *dst_vertex_ptr = vertex_data.ptrw();
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uint8_t *dst_attribute_ptr = attribute_data.ptrw();
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uint8_t *dst_skin_ptr = skin_data.ptrw();
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ret.resize(dst_stride * p_elements);
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const uint8_t *src_vertex_ptr = p_src.ptr();
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{
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uint32_t src_vertex_stride = p_src.size() / p_elements;
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uint8_t *w = ret.ptrw();
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const uint8_t *r = p_src.ptr();
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for (uint32_t i = 0; i < p_elements; i++) {
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uint32_t src_offset = 0;
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uint32_t remaining = src_stride;
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for (uint32_t j = 0; j < OLD_ARRAY_INDEX; j++) {
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const uint8_t *src = (const uint8_t *)(r + src_stride * i);
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if (!(p_old_format & (1 << j))) {
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uint8_t *dst = (uint8_t *)(w + dst_stride * i);
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continue;
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}
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if (!vertex_2d) { //3D
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switch (j) {
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if (vertex_16bit) {
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case OLD_ARRAY_VERTEX: {
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float *dstw = (float *)dst;
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if (p_old_format & OLD_ARRAY_FLAG_USE_2D_VERTICES) {
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const uint16_t *srcr = (const uint16_t *)src;
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if (p_old_format & OLD_ARRAY_COMPRESS_VERTEX) {
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dstw[0] = Math::half_to_float(srcr[0]);
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for (uint32_t i = 0; i < p_elements; i++) {
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dstw[1] = Math::half_to_float(srcr[1]);
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const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride];
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dstw[2] = Math::half_to_float(srcr[2]);
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float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
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remaining -= 8;
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dst[0] = Math::half_to_float(src[0]);
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src += 8;
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dst[1] = Math::half_to_float(src[1]);
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} else {
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}
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src += 12;
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src_offset += sizeof(uint16_t) * 2;
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remaining -= 12;
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} else {
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}
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for (uint32_t i = 0; i < p_elements; i++) {
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dst += 12;
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const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride];
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} else {
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float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
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if (vertex_16bit) {
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dst[0] = src[0];
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float *dstw = (float *)dst;
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dst[1] = src[1];
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const uint16_t *srcr = (const uint16_t *)src;
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}
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dstw[0] = Math::half_to_float(srcr[0]);
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src_offset += sizeof(float) * 2;
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dstw[1] = Math::half_to_float(srcr[1]);
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remaining -= 4;
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src += 4;
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} else {
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src += 8;
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remaining -= 8;
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}
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dst += 8;
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}
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if (has_bones) {
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remaining -= bone_8 ? 4 : 8;
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remaining -= weight_32 ? 16 : 8;
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}
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for (uint32_t j = 0; j < remaining; j++) {
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dst[j] = src[j];
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}
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if (has_bones) {
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dst += remaining;
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src += remaining;
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if (bone_8) {
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const uint8_t *src_bones = (const uint8_t *)src;
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uint16_t *dst_bones = (uint16_t *)dst;
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dst_bones[0] = src_bones[0];
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dst_bones[1] = src_bones[1];
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dst_bones[2] = src_bones[2];
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dst_bones[3] = src_bones[3];
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src += 4;
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} else {
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for (uint32_t j = 0; j < 8; j++) {
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dst[j] = src[j];
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}
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}
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src += 8;
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}
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dst += 8;
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if (weight_32) {
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const float *src_weights = (const float *)src;
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uint16_t *dst_weights = (uint16_t *)dst;
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dst_weights[0] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm
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dst_weights[1] = CLAMP(src_weights[1] * 65535, 0, 65535);
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dst_weights[2] = CLAMP(src_weights[2] * 65535, 0, 65535);
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dst_weights[3] = CLAMP(src_weights[3] * 65535, 0, 65535);
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} else {
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} else {
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for (uint32_t j = 0; j < 8; j++) {
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if (p_old_format & OLD_ARRAY_COMPRESS_VERTEX) {
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dst[j] = src[j];
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for (uint32_t i = 0; i < p_elements; i++) {
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const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride];
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float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
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dst[0] = Math::half_to_float(src[0]);
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dst[1] = Math::half_to_float(src[1]);
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dst[2] = Math::half_to_float(src[2]);
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}
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src_offset += sizeof(uint16_t) * 4; //+pad
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} else {
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for (uint32_t i = 0; i < p_elements; i++) {
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const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride];
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float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
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dst[0] = src[0];
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dst[1] = src[1];
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dst[2] = src[2];
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}
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src_offset += sizeof(float) * 3;
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}
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}
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}
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}
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} break;
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case OLD_ARRAY_NORMAL: {
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if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) {
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const float multiplier = 1.f / 127.f * 1023.0f;
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for (uint32_t i = 0; i < p_elements; i++) {
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const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
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uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
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*dst = 0;
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*dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
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*dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
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*dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
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}
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src_offset += sizeof(uint32_t);
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} else {
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for (uint32_t i = 0; i < p_elements; i++) {
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const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
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uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
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*dst = 0;
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*dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
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*dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
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*dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
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}
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src_offset += sizeof(float) * 3;
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}
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} break;
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case OLD_ARRAY_TANGENT: {
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if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) {
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const float multiplier = 1.f / 127.f * 1023.0f;
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for (uint32_t i = 0; i < p_elements; i++) {
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const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
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uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
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*dst = 0;
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*dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
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*dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
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*dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
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if (src[3] > 0) {
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*dst |= 3 << 30;
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}
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}
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src_offset += sizeof(uint32_t);
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} else {
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for (uint32_t i = 0; i < p_elements; i++) {
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const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
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uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
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*dst = 0;
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*dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
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*dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
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*dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
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if (src[3] > 0) {
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*dst |= 3 << 30;
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}
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}
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src_offset += sizeof(float) * 4;
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}
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} break;
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case OLD_ARRAY_COLOR: {
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if (p_old_format & OLD_ARRAY_COMPRESS_COLOR) {
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for (uint32_t i = 0; i < p_elements; i++) {
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const uint32_t *src = (const uint32_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
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||||||
|
uint32_t *dst = (uint32_t *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_COLOR]];
|
||||||
|
|
||||||
|
*dst = *src;
|
||||||
|
}
|
||||||
|
src_offset += sizeof(uint32_t);
|
||||||
|
} else {
|
||||||
|
for (uint32_t i = 0; i < p_elements; i++) {
|
||||||
|
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
|
||||||
|
uint8_t *dst = (uint8_t *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_COLOR]];
|
||||||
|
|
||||||
|
dst[0] = uint8_t(CLAMP(src[0] * 255.0, 0.0, 255.0));
|
||||||
|
dst[1] = uint8_t(CLAMP(src[1] * 255.0, 0.0, 255.0));
|
||||||
|
dst[2] = uint8_t(CLAMP(src[2] * 255.0, 0.0, 255.0));
|
||||||
|
dst[3] = uint8_t(CLAMP(src[3] * 255.0, 0.0, 255.0));
|
||||||
|
}
|
||||||
|
src_offset += sizeof(float) * 4;
|
||||||
|
}
|
||||||
|
} break;
|
||||||
|
case OLD_ARRAY_TEX_UV: {
|
||||||
|
if (p_old_format & OLD_ARRAY_COMPRESS_TEX_UV) {
|
||||||
|
for (uint32_t i = 0; i < p_elements; i++) {
|
||||||
|
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
|
||||||
|
float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV]];
|
||||||
|
|
||||||
|
dst[0] = Math::half_to_float(src[0]);
|
||||||
|
dst[1] = Math::half_to_float(src[1]);
|
||||||
|
}
|
||||||
|
src_offset += sizeof(uint16_t) * 2;
|
||||||
|
} else {
|
||||||
|
for (uint32_t i = 0; i < p_elements; i++) {
|
||||||
|
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
|
||||||
|
float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV]];
|
||||||
|
|
||||||
|
dst[0] = src[0];
|
||||||
|
dst[1] = src[1];
|
||||||
|
}
|
||||||
|
src_offset += sizeof(float) * 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
} break;
|
||||||
|
case OLD_ARRAY_TEX_UV2: {
|
||||||
|
if (p_old_format & OLD_ARRAY_COMPRESS_TEX_UV2) {
|
||||||
|
for (uint32_t i = 0; i < p_elements; i++) {
|
||||||
|
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
|
||||||
|
float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV2]];
|
||||||
|
|
||||||
|
dst[0] = Math::half_to_float(src[0]);
|
||||||
|
dst[1] = Math::half_to_float(src[1]);
|
||||||
|
}
|
||||||
|
src_offset += sizeof(uint16_t) * 2;
|
||||||
|
} else {
|
||||||
|
for (uint32_t i = 0; i < p_elements; i++) {
|
||||||
|
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
|
||||||
|
float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV2]];
|
||||||
|
|
||||||
|
dst[0] = src[0];
|
||||||
|
dst[1] = src[1];
|
||||||
|
}
|
||||||
|
src_offset += sizeof(float) * 2;
|
||||||
|
}
|
||||||
|
} break;
|
||||||
|
case OLD_ARRAY_BONES: {
|
||||||
|
if (p_old_format & OLD_ARRAY_FLAG_USE_16_BIT_BONES) {
|
||||||
|
for (uint32_t i = 0; i < p_elements; i++) {
|
||||||
|
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
|
||||||
|
uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_BONES]];
|
||||||
|
|
||||||
|
dst[0] = src[0];
|
||||||
|
dst[1] = src[1];
|
||||||
|
dst[2] = src[2];
|
||||||
|
dst[3] = src[3];
|
||||||
|
}
|
||||||
|
src_offset += sizeof(uint16_t) * 4;
|
||||||
|
} else {
|
||||||
|
for (uint32_t i = 0; i < p_elements; i++) {
|
||||||
|
const uint8_t *src = (const uint8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
|
||||||
|
uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_BONES]];
|
||||||
|
|
||||||
|
dst[0] = src[0];
|
||||||
|
dst[1] = src[1];
|
||||||
|
dst[2] = src[2];
|
||||||
|
dst[3] = src[3];
|
||||||
|
}
|
||||||
|
src_offset += sizeof(uint8_t) * 4;
|
||||||
|
}
|
||||||
|
} break;
|
||||||
|
case OLD_ARRAY_WEIGHTS: {
|
||||||
|
if (p_old_format & OLD_ARRAY_COMPRESS_WEIGHTS) {
|
||||||
|
for (uint32_t i = 0; i < p_elements; i++) {
|
||||||
|
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
|
||||||
|
uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_WEIGHTS]];
|
||||||
|
|
||||||
|
dst[0] = src[0];
|
||||||
|
dst[1] = src[1];
|
||||||
|
dst[2] = src[2];
|
||||||
|
dst[3] = src[3];
|
||||||
|
}
|
||||||
|
src_offset += sizeof(uint16_t) * 4;
|
||||||
|
} else {
|
||||||
|
for (uint32_t i = 0; i < p_elements; i++) {
|
||||||
|
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
|
||||||
|
uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_WEIGHTS]];
|
||||||
|
|
||||||
|
dst[0] = uint16_t(CLAMP(src[0] * 65535.0, 0, 65535.0));
|
||||||
|
dst[1] = uint16_t(CLAMP(src[1] * 65535.0, 0, 65535.0));
|
||||||
|
dst[2] = uint16_t(CLAMP(src[2] * 65535.0, 0, 65535.0));
|
||||||
|
dst[3] = uint16_t(CLAMP(src[3] * 65535.0, 0, 65535.0));
|
||||||
|
}
|
||||||
|
src_offset += sizeof(float) * 4;
|
||||||
|
}
|
||||||
|
} break;
|
||||||
|
default: {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return ret;
|
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
|
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
|
||||||
String sname = p_name;
|
String sname = p_name;
|
||||||
|
@ -779,10 +942,13 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
|
||||||
if (d.has("arrays")) {
|
if (d.has("arrays")) {
|
||||||
//oldest format (2.x)
|
//oldest format (2.x)
|
||||||
ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
|
ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
|
||||||
add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);
|
Array morph_arrays = d["morph_arrays"];
|
||||||
|
for (int i = 0; i < morph_arrays.size(); i++) {
|
||||||
|
morph_arrays[i] = _convert_old_array(morph_arrays[i]);
|
||||||
|
}
|
||||||
|
add_surface_from_arrays(_old_primitives[int(d["primitive"])], _convert_old_array(d["arrays"]), morph_arrays);
|
||||||
|
|
||||||
} else if (d.has("array_data")) {
|
} else if (d.has("array_data")) {
|
||||||
#if 0
|
|
||||||
//print_line("array data (old style");
|
//print_line("array data (old style");
|
||||||
//older format (3.x)
|
//older format (3.x)
|
||||||
Vector<uint8_t> array_data = d["array_data"];
|
Vector<uint8_t> array_data = d["array_data"];
|
||||||
|
@ -792,48 +958,76 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
|
||||||
}
|
}
|
||||||
|
|
||||||
ERR_FAIL_COND_V(!d.has("format"), false);
|
ERR_FAIL_COND_V(!d.has("format"), false);
|
||||||
uint32_t format = d["format"];
|
uint32_t old_format = d["format"];
|
||||||
|
|
||||||
uint32_t primitive = d["primitive"];
|
uint32_t primitive = d["primitive"];
|
||||||
|
|
||||||
uint32_t primitive_remap[7] = {
|
primitive = _old_primitives[primitive]; //compatibility
|
||||||
PRIMITIVE_POINTS,
|
|
||||||
PRIMITIVE_LINES,
|
|
||||||
PRIMITIVE_LINE_STRIP,
|
|
||||||
PRIMITIVE_LINES,
|
|
||||||
PRIMITIVE_TRIANGLES,
|
|
||||||
PRIMITIVE_TRIANGLE_STRIP,
|
|
||||||
PRIMITIVE_TRIANGLE_STRIP
|
|
||||||
};
|
|
||||||
|
|
||||||
primitive = primitive_remap[primitive]; //compatibility
|
|
||||||
|
|
||||||
ERR_FAIL_COND_V(!d.has("vertex_count"), false);
|
ERR_FAIL_COND_V(!d.has("vertex_count"), false);
|
||||||
int vertex_count = d["vertex_count"];
|
int vertex_count = d["vertex_count"];
|
||||||
|
|
||||||
array_data = _fix_array_compatibility(array_data, format, vertex_count);
|
uint32_t new_format = ARRAY_FORMAT_VERTEX;
|
||||||
|
|
||||||
|
if (old_format & OLD_ARRAY_FORMAT_NORMAL) {
|
||||||
|
new_format |= ARRAY_FORMAT_NORMAL;
|
||||||
|
}
|
||||||
|
if (old_format & OLD_ARRAY_FORMAT_TANGENT) {
|
||||||
|
new_format |= ARRAY_FORMAT_TANGENT;
|
||||||
|
}
|
||||||
|
if (old_format & OLD_ARRAY_FORMAT_COLOR) {
|
||||||
|
new_format |= ARRAY_FORMAT_COLOR;
|
||||||
|
}
|
||||||
|
if (old_format & OLD_ARRAY_FORMAT_TEX_UV) {
|
||||||
|
new_format |= ARRAY_FORMAT_TEX_UV;
|
||||||
|
}
|
||||||
|
if (old_format & OLD_ARRAY_FORMAT_TEX_UV2) {
|
||||||
|
new_format |= ARRAY_FORMAT_TEX_UV2;
|
||||||
|
}
|
||||||
|
if (old_format & OLD_ARRAY_FORMAT_BONES) {
|
||||||
|
new_format |= ARRAY_FORMAT_BONES;
|
||||||
|
}
|
||||||
|
if (old_format & OLD_ARRAY_FORMAT_WEIGHTS) {
|
||||||
|
new_format |= ARRAY_FORMAT_WEIGHTS;
|
||||||
|
}
|
||||||
|
if (old_format & OLD_ARRAY_FORMAT_INDEX) {
|
||||||
|
new_format |= ARRAY_FORMAT_INDEX;
|
||||||
|
}
|
||||||
|
if (old_format & OLD_ARRAY_FLAG_USE_2D_VERTICES) {
|
||||||
|
new_format |= OLD_ARRAY_FLAG_USE_2D_VERTICES;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector<uint8_t> vertex_array;
|
||||||
|
Vector<uint8_t> attribute_array;
|
||||||
|
Vector<uint8_t> skin_array;
|
||||||
|
|
||||||
|
_fix_array_compatibility(array_data, old_format, new_format, vertex_count, vertex_array, attribute_array, skin_array);
|
||||||
|
|
||||||
int index_count = 0;
|
int index_count = 0;
|
||||||
if (d.has("index_count")) {
|
if (d.has("index_count")) {
|
||||||
index_count = d["index_count"];
|
index_count = d["index_count"];
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector<Vector<uint8_t>> blend_shapes;
|
Vector<uint8_t> blend_shapes;
|
||||||
|
|
||||||
if (d.has("blend_shape_data")) {
|
if (d.has("blend_shape_data")) {
|
||||||
Array blend_shape_data = d["blend_shape_data"];
|
Array blend_shape_data = d["blend_shape_data"];
|
||||||
for (int i = 0; i < blend_shape_data.size(); i++) {
|
for (int i = 0; i < blend_shape_data.size(); i++) {
|
||||||
Vector<uint8_t> shape = blend_shape_data[i];
|
Vector<uint8_t> blend_vertex_array;
|
||||||
shape = _fix_array_compatibility(shape, format, vertex_count);
|
Vector<uint8_t> blend_attribute_array;
|
||||||
|
Vector<uint8_t> blend_skin_array;
|
||||||
|
|
||||||
blend_shapes.push_back(shape);
|
Vector<uint8_t> shape = blend_shape_data[i];
|
||||||
|
_fix_array_compatibility(shape, old_format, new_format, vertex_count, blend_vertex_array, blend_attribute_array, blend_skin_array);
|
||||||
|
|
||||||
|
blend_shapes.append_array(blend_vertex_array);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//clear unused flags
|
//clear unused flags
|
||||||
print_line("format pre: " + itos(format));
|
print_line("format pre: " + itos(old_format));
|
||||||
format &= ~uint32_t((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2) | (ARRAY_COMPRESS_TEX_UV2 << 2));
|
|
||||||
print_line("format post: " + itos(format));
|
print_line("format post: " + itos(new_format));
|
||||||
|
|
||||||
ERR_FAIL_COND_V(!d.has("aabb"), false);
|
ERR_FAIL_COND_V(!d.has("aabb"), false);
|
||||||
AABB aabb = d["aabb"];
|
AABB aabb = d["aabb"];
|
||||||
|
@ -848,8 +1042,8 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
|
add_surface(new_format, PrimitiveType(primitive), vertex_array, attribute_array, skin_array, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
|
||||||
#endif
|
|
||||||
} else {
|
} else {
|
||||||
ERR_FAIL_V(false);
|
ERR_FAIL_V(false);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue