Add compatibility with old mesh formats

* Can load 2.x meshes
* Can load 3.x meshes
This commit is contained in:
reduz 2021-07-02 12:33:24 -03:00
parent 83d27ce7d7
commit a632f9fd6e
1 changed files with 350 additions and 156 deletions

View File

@ -590,157 +590,320 @@ Transform3D Mesh::get_builtin_bind_pose(int p_index) const {
Mesh::Mesh() { Mesh::Mesh() {
} }
#if 0 enum OldArrayType {
static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) { OLD_ARRAY_VERTEX,
enum ArrayType { OLD_ARRAY_NORMAL,
OLD_ARRAY_VERTEX = 0, OLD_ARRAY_TANGENT,
OLD_ARRAY_NORMAL = 1, OLD_ARRAY_COLOR,
OLD_ARRAY_TANGENT = 2, OLD_ARRAY_TEX_UV,
OLD_ARRAY_COLOR = 3, OLD_ARRAY_TEX_UV2,
OLD_ARRAY_TEX_UV = 4, OLD_ARRAY_BONES,
OLD_ARRAY_TEX_UV2 = 5, OLD_ARRAY_WEIGHTS,
OLD_ARRAY_BONES = 6, OLD_ARRAY_INDEX,
OLD_ARRAY_WEIGHTS = 7, OLD_ARRAY_MAX,
OLD_ARRAY_INDEX = 8, };
OLD_ARRAY_MAX = 9
};
enum ArrayFormat { enum OldArrayFormat {
/* OLD_ARRAY FORMAT FLAGS */ /* OLD_ARRAY FORMAT FLAGS */
OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory
OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL, OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL,
OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT, OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT,
OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR, OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR,
OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV, OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV,
OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2, OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2,
OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES, OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES,
OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS, OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS,
OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX, OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX,
OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1), OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1),
OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE), OLD_ARRAY_COMPRESS_VERTEX = 1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE), // mandatory
OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE), OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE), OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE), OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE), OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE), OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_COMPRESS_DEFAULT = OLD_ARRAY_COMPRESS_NORMAL | OLD_ARRAY_COMPRESS_TANGENT | OLD_ARRAY_COMPRESS_COLOR | OLD_ARRAY_COMPRESS_TEX_UV | OLD_ARRAY_COMPRESS_TEX_UV2, OLD_ARRAY_COMPRESS_BONES = 1 << (OLD_ARRAY_BONES + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_COMPRESS_WEIGHTS = 1 << (OLD_ARRAY_WEIGHTS + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE),
OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1, OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1,
OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3, OLD_ARRAY_FLAG_USE_16_BIT_BONES = OLD_ARRAY_COMPRESS_INDEX << 2,
}; OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3,
bool vertex_16bit = p_format & ((1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE))); };
bool has_bones = (p_format & OLD_ARRAY_FORMAT_BONES);
bool bone_8 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_INDEX << 2));
bool weight_32 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_TEX_UV2 << 2));
print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32)); static Array _convert_old_array(const Array &p_old) {
Array new_array;
new_array.resize(Mesh::ARRAY_MAX);
new_array[Mesh::ARRAY_VERTEX] = p_old[OLD_ARRAY_VERTEX];
new_array[Mesh::ARRAY_NORMAL] = p_old[OLD_ARRAY_NORMAL];
new_array[Mesh::ARRAY_TANGENT] = p_old[OLD_ARRAY_TANGENT];
new_array[Mesh::ARRAY_COLOR] = p_old[OLD_ARRAY_COLOR];
new_array[Mesh::ARRAY_TEX_UV] = p_old[OLD_ARRAY_TEX_UV];
new_array[Mesh::ARRAY_TEX_UV2] = p_old[OLD_ARRAY_TEX_UV2];
new_array[Mesh::ARRAY_BONES] = p_old[OLD_ARRAY_BONES];
new_array[Mesh::ARRAY_WEIGHTS] = p_old[OLD_ARRAY_WEIGHTS];
new_array[Mesh::ARRAY_INDEX] = p_old[OLD_ARRAY_INDEX];
return new_array;
}
if (!vertex_16bit && !bone_8 && !weight_32) { static Mesh::PrimitiveType _old_primitives[7] = {
return p_src; Mesh::PRIMITIVE_POINTS,
} Mesh::PRIMITIVE_LINES,
Mesh::PRIMITIVE_LINE_STRIP,
Mesh::PRIMITIVE_LINES,
Mesh::PRIMITIVE_TRIANGLES,
Mesh::PRIMITIVE_TRIANGLE_STRIP,
Mesh::PRIMITIVE_TRIANGLE_STRIP
};
bool vertex_2d = (p_format & (OLD_ARRAY_COMPRESS_INDEX << 1)); void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_format, uint32_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) {
uint32_t dst_vertex_stride;
uint32_t dst_attribute_stride;
uint32_t dst_skin_stride;
uint32_t dst_offsets[Mesh::ARRAY_MAX];
RenderingServer::get_singleton()->mesh_surface_make_offsets_from_format(p_new_format & (~RS::ARRAY_FORMAT_INDEX), p_elements, 0, dst_offsets, dst_vertex_stride, dst_attribute_stride, dst_skin_stride);
uint32_t src_stride = p_src.size() / p_elements; vertex_data.resize(dst_vertex_stride * p_elements);
uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0); attribute_data.resize(dst_attribute_stride * p_elements);
skin_data.resize(dst_skin_stride * p_elements);
Vector<uint8_t> ret = p_src; uint8_t *dst_vertex_ptr = vertex_data.ptrw();
uint8_t *dst_attribute_ptr = attribute_data.ptrw();
uint8_t *dst_skin_ptr = skin_data.ptrw();
ret.resize(dst_stride * p_elements); const uint8_t *src_vertex_ptr = p_src.ptr();
{ uint32_t src_vertex_stride = p_src.size() / p_elements;
uint8_t *w = ret.ptrw();
const uint8_t *r = p_src.ptr();
for (uint32_t i = 0; i < p_elements; i++) { uint32_t src_offset = 0;
uint32_t remaining = src_stride; for (uint32_t j = 0; j < OLD_ARRAY_INDEX; j++) {
const uint8_t *src = (const uint8_t *)(r + src_stride * i); if (!(p_old_format & (1 << j))) {
uint8_t *dst = (uint8_t *)(w + dst_stride * i); continue;
}
if (!vertex_2d) { //3D switch (j) {
if (vertex_16bit) { case OLD_ARRAY_VERTEX: {
float *dstw = (float *)dst; if (p_old_format & OLD_ARRAY_FLAG_USE_2D_VERTICES) {
const uint16_t *srcr = (const uint16_t *)src; if (p_old_format & OLD_ARRAY_COMPRESS_VERTEX) {
dstw[0] = Math::half_to_float(srcr[0]); for (uint32_t i = 0; i < p_elements; i++) {
dstw[1] = Math::half_to_float(srcr[1]); const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride];
dstw[2] = Math::half_to_float(srcr[2]); float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
remaining -= 8; dst[0] = Math::half_to_float(src[0]);
src += 8; dst[1] = Math::half_to_float(src[1]);
} else { }
src += 12; src_offset += sizeof(uint16_t) * 2;
remaining -= 12; } else {
} for (uint32_t i = 0; i < p_elements; i++) {
dst += 12; const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride];
} else { float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
if (vertex_16bit) { dst[0] = src[0];
float *dstw = (float *)dst; dst[1] = src[1];
const uint16_t *srcr = (const uint16_t *)src; }
dstw[0] = Math::half_to_float(srcr[0]); src_offset += sizeof(float) * 2;
dstw[1] = Math::half_to_float(srcr[1]);
remaining -= 4;
src += 4;
} else {
src += 8;
remaining -= 8;
}
dst += 8;
}
if (has_bones) {
remaining -= bone_8 ? 4 : 8;
remaining -= weight_32 ? 16 : 8;
}
for (uint32_t j = 0; j < remaining; j++) {
dst[j] = src[j];
}
if (has_bones) {
dst += remaining;
src += remaining;
if (bone_8) {
const uint8_t *src_bones = (const uint8_t *)src;
uint16_t *dst_bones = (uint16_t *)dst;
dst_bones[0] = src_bones[0];
dst_bones[1] = src_bones[1];
dst_bones[2] = src_bones[2];
dst_bones[3] = src_bones[3];
src += 4;
} else {
for (uint32_t j = 0; j < 8; j++) {
dst[j] = src[j];
} }
src += 8;
}
dst += 8;
if (weight_32) {
const float *src_weights = (const float *)src;
uint16_t *dst_weights = (uint16_t *)dst;
dst_weights[0] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm
dst_weights[1] = CLAMP(src_weights[1] * 65535, 0, 65535);
dst_weights[2] = CLAMP(src_weights[2] * 65535, 0, 65535);
dst_weights[3] = CLAMP(src_weights[3] * 65535, 0, 65535);
} else { } else {
for (uint32_t j = 0; j < 8; j++) { if (p_old_format & OLD_ARRAY_COMPRESS_VERTEX) {
dst[j] = src[j]; for (uint32_t i = 0; i < p_elements; i++) {
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride];
float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
dst[0] = Math::half_to_float(src[0]);
dst[1] = Math::half_to_float(src[1]);
dst[2] = Math::half_to_float(src[2]);
}
src_offset += sizeof(uint16_t) * 4; //+pad
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride];
float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
src_offset += sizeof(float) * 3;
} }
} }
} break;
case OLD_ARRAY_NORMAL: {
if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) {
const float multiplier = 1.f / 127.f * 1023.0f;
for (uint32_t i = 0; i < p_elements; i++) {
const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
*dst = 0;
*dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
*dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
*dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
}
src_offset += sizeof(uint32_t);
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
*dst = 0;
*dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
*dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
*dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
}
src_offset += sizeof(float) * 3;
}
} break;
case OLD_ARRAY_TANGENT: {
if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) {
const float multiplier = 1.f / 127.f * 1023.0f;
for (uint32_t i = 0; i < p_elements; i++) {
const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
*dst = 0;
*dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
*dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
*dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
if (src[3] > 0) {
*dst |= 3 << 30;
}
}
src_offset += sizeof(uint32_t);
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
*dst = 0;
*dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
*dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
*dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
if (src[3] > 0) {
*dst |= 3 << 30;
}
}
src_offset += sizeof(float) * 4;
}
} break;
case OLD_ARRAY_COLOR: {
if (p_old_format & OLD_ARRAY_COMPRESS_COLOR) {
for (uint32_t i = 0; i < p_elements; i++) {
const uint32_t *src = (const uint32_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint32_t *dst = (uint32_t *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_COLOR]];
*dst = *src;
}
src_offset += sizeof(uint32_t);
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint8_t *dst = (uint8_t *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_COLOR]];
dst[0] = uint8_t(CLAMP(src[0] * 255.0, 0.0, 255.0));
dst[1] = uint8_t(CLAMP(src[1] * 255.0, 0.0, 255.0));
dst[2] = uint8_t(CLAMP(src[2] * 255.0, 0.0, 255.0));
dst[3] = uint8_t(CLAMP(src[3] * 255.0, 0.0, 255.0));
}
src_offset += sizeof(float) * 4;
}
} break;
case OLD_ARRAY_TEX_UV: {
if (p_old_format & OLD_ARRAY_COMPRESS_TEX_UV) {
for (uint32_t i = 0; i < p_elements; i++) {
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV]];
dst[0] = Math::half_to_float(src[0]);
dst[1] = Math::half_to_float(src[1]);
}
src_offset += sizeof(uint16_t) * 2;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV]];
dst[0] = src[0];
dst[1] = src[1];
}
src_offset += sizeof(float) * 2;
}
} break;
case OLD_ARRAY_TEX_UV2: {
if (p_old_format & OLD_ARRAY_COMPRESS_TEX_UV2) {
for (uint32_t i = 0; i < p_elements; i++) {
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV2]];
dst[0] = Math::half_to_float(src[0]);
dst[1] = Math::half_to_float(src[1]);
}
src_offset += sizeof(uint16_t) * 2;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV2]];
dst[0] = src[0];
dst[1] = src[1];
}
src_offset += sizeof(float) * 2;
}
} break;
case OLD_ARRAY_BONES: {
if (p_old_format & OLD_ARRAY_FLAG_USE_16_BIT_BONES) {
for (uint32_t i = 0; i < p_elements; i++) {
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_BONES]];
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
src_offset += sizeof(uint16_t) * 4;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const uint8_t *src = (const uint8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_BONES]];
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
src_offset += sizeof(uint8_t) * 4;
}
} break;
case OLD_ARRAY_WEIGHTS: {
if (p_old_format & OLD_ARRAY_COMPRESS_WEIGHTS) {
for (uint32_t i = 0; i < p_elements; i++) {
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_WEIGHTS]];
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
src_offset += sizeof(uint16_t) * 4;
} else {
for (uint32_t i = 0; i < p_elements; i++) {
const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_WEIGHTS]];
dst[0] = uint16_t(CLAMP(src[0] * 65535.0, 0, 65535.0));
dst[1] = uint16_t(CLAMP(src[1] * 65535.0, 0, 65535.0));
dst[2] = uint16_t(CLAMP(src[2] * 65535.0, 0, 65535.0));
dst[3] = uint16_t(CLAMP(src[3] * 65535.0, 0, 65535.0));
}
src_offset += sizeof(float) * 4;
}
} break;
default: {
} }
} }
} }
return ret;
} }
#endif
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name; String sname = p_name;
@ -779,10 +942,13 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
if (d.has("arrays")) { if (d.has("arrays")) {
//oldest format (2.x) //oldest format (2.x)
ERR_FAIL_COND_V(!d.has("morph_arrays"), false); ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]); Array morph_arrays = d["morph_arrays"];
for (int i = 0; i < morph_arrays.size(); i++) {
morph_arrays[i] = _convert_old_array(morph_arrays[i]);
}
add_surface_from_arrays(_old_primitives[int(d["primitive"])], _convert_old_array(d["arrays"]), morph_arrays);
} else if (d.has("array_data")) { } else if (d.has("array_data")) {
#if 0
//print_line("array data (old style"); //print_line("array data (old style");
//older format (3.x) //older format (3.x)
Vector<uint8_t> array_data = d["array_data"]; Vector<uint8_t> array_data = d["array_data"];
@ -792,48 +958,76 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
} }
ERR_FAIL_COND_V(!d.has("format"), false); ERR_FAIL_COND_V(!d.has("format"), false);
uint32_t format = d["format"]; uint32_t old_format = d["format"];
uint32_t primitive = d["primitive"]; uint32_t primitive = d["primitive"];
uint32_t primitive_remap[7] = { primitive = _old_primitives[primitive]; //compatibility
PRIMITIVE_POINTS,
PRIMITIVE_LINES,
PRIMITIVE_LINE_STRIP,
PRIMITIVE_LINES,
PRIMITIVE_TRIANGLES,
PRIMITIVE_TRIANGLE_STRIP,
PRIMITIVE_TRIANGLE_STRIP
};
primitive = primitive_remap[primitive]; //compatibility
ERR_FAIL_COND_V(!d.has("vertex_count"), false); ERR_FAIL_COND_V(!d.has("vertex_count"), false);
int vertex_count = d["vertex_count"]; int vertex_count = d["vertex_count"];
array_data = _fix_array_compatibility(array_data, format, vertex_count); uint32_t new_format = ARRAY_FORMAT_VERTEX;
if (old_format & OLD_ARRAY_FORMAT_NORMAL) {
new_format |= ARRAY_FORMAT_NORMAL;
}
if (old_format & OLD_ARRAY_FORMAT_TANGENT) {
new_format |= ARRAY_FORMAT_TANGENT;
}
if (old_format & OLD_ARRAY_FORMAT_COLOR) {
new_format |= ARRAY_FORMAT_COLOR;
}
if (old_format & OLD_ARRAY_FORMAT_TEX_UV) {
new_format |= ARRAY_FORMAT_TEX_UV;
}
if (old_format & OLD_ARRAY_FORMAT_TEX_UV2) {
new_format |= ARRAY_FORMAT_TEX_UV2;
}
if (old_format & OLD_ARRAY_FORMAT_BONES) {
new_format |= ARRAY_FORMAT_BONES;
}
if (old_format & OLD_ARRAY_FORMAT_WEIGHTS) {
new_format |= ARRAY_FORMAT_WEIGHTS;
}
if (old_format & OLD_ARRAY_FORMAT_INDEX) {
new_format |= ARRAY_FORMAT_INDEX;
}
if (old_format & OLD_ARRAY_FLAG_USE_2D_VERTICES) {
new_format |= OLD_ARRAY_FLAG_USE_2D_VERTICES;
}
Vector<uint8_t> vertex_array;
Vector<uint8_t> attribute_array;
Vector<uint8_t> skin_array;
_fix_array_compatibility(array_data, old_format, new_format, vertex_count, vertex_array, attribute_array, skin_array);
int index_count = 0; int index_count = 0;
if (d.has("index_count")) { if (d.has("index_count")) {
index_count = d["index_count"]; index_count = d["index_count"];
} }
Vector<Vector<uint8_t>> blend_shapes; Vector<uint8_t> blend_shapes;
if (d.has("blend_shape_data")) { if (d.has("blend_shape_data")) {
Array blend_shape_data = d["blend_shape_data"]; Array blend_shape_data = d["blend_shape_data"];
for (int i = 0; i < blend_shape_data.size(); i++) { for (int i = 0; i < blend_shape_data.size(); i++) {
Vector<uint8_t> shape = blend_shape_data[i]; Vector<uint8_t> blend_vertex_array;
shape = _fix_array_compatibility(shape, format, vertex_count); Vector<uint8_t> blend_attribute_array;
Vector<uint8_t> blend_skin_array;
blend_shapes.push_back(shape); Vector<uint8_t> shape = blend_shape_data[i];
_fix_array_compatibility(shape, old_format, new_format, vertex_count, blend_vertex_array, blend_attribute_array, blend_skin_array);
blend_shapes.append_array(blend_vertex_array);
} }
} }
//clear unused flags //clear unused flags
print_line("format pre: " + itos(format)); print_line("format pre: " + itos(old_format));
format &= ~uint32_t((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2) | (ARRAY_COMPRESS_TEX_UV2 << 2));
print_line("format post: " + itos(format)); print_line("format post: " + itos(new_format));
ERR_FAIL_COND_V(!d.has("aabb"), false); ERR_FAIL_COND_V(!d.has("aabb"), false);
AABB aabb = d["aabb"]; AABB aabb = d["aabb"];
@ -848,8 +1042,8 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
} }
} }
add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb); add_surface(new_format, PrimitiveType(primitive), vertex_array, attribute_array, skin_array, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
#endif
} else { } else {
ERR_FAIL_V(false); ERR_FAIL_V(false);
} }