Fix typos with codespell
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns.
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0d15f6344b
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a647fb3e62
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@ -28,7 +28,7 @@ _FORCE_INLINE_ bool _gdvirtual_##m_name##_call($CALLARGS) $CONST { \\
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}\\
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\\
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if (required) {\\
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ERR_PRINT_ONCE("Required virtual method: "+get_class()+"::" + #m_name + " must be overriden before calling.");\\
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ERR_PRINT_ONCE("Required virtual method " + get_class() + "::" + #m_name + " must be overridden before calling.");\\
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$RVOID\\
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}\\
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\\
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@ -1287,7 +1287,7 @@
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Window can't be focused. No-focus window will ignore all input, except mouse clicks.
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</constant>
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<constant name="WINDOW_FLAG_POPUP" value="5" enum="WindowFlags">
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Window is part of menu or [OptionButton] dropdown. This flag can't be changed when window is visible. An active popup window will exclusivly receive all input, without stealing focus from its parent. Popup windows are automatically closed when uses click outside it, or when an application is switched. Popup window must have [constant WINDOW_FLAG_TRANSPARENT] set.
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Window is part of menu or [OptionButton] dropdown. This flag can't be changed when window is visible. An active popup window will exclusively receive all input, without stealing focus from its parent. Popup windows are automatically closed when uses click outside it, or when an application is switched. Popup window must have [constant WINDOW_FLAG_TRANSPARENT] set.
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</constant>
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<constant name="WINDOW_FLAG_MAX" value="6" enum="WindowFlags">
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</constant>
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@ -194,7 +194,7 @@
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<method name="get_rids" qualifiers="const">
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<return type="Array" />
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<description>
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Returns [Array] of valid [FontData] [RID]s, which can be passsed to the [TextServer] methods.
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Returns [Array] of valid [FontData] [RID]s, which can be passed to the [TextServer] methods.
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</description>
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</method>
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<method name="get_spacing" qualifiers="const">
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@ -17,7 +17,7 @@
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If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
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</member>
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<member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
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Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
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Represents the pressure the user puts on the button with their finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
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</member>
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</members>
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</class>
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@ -40,14 +40,14 @@
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<method name="is_keeping_all_compressed_buffers" qualifiers="static">
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<return type="bool" />
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<description>
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Return whether the flag is overriden for all textures of this type.
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Return whether the flag is overridden for all textures of this type.
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</description>
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</method>
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<method name="set_keep_all_compressed_buffers" qualifiers="static">
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<return type="void" />
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<argument index="0" name="keep" type="bool" />
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<description>
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Overrides the flag globally for all textures of this type. This is used primarly by the editor.
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Overrides the flag globally for all textures of this type. This is used primarily by the editor.
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</description>
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</method>
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</methods>
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@ -1936,7 +1936,7 @@
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Specify the default reference space.
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</member>
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<member name="xr/openxr/view_configuration" type="int" setter="" getter="" default=""1"">
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Specify the view configuration with which to configure OpenXR settting up either Mono or Stereo rendering.
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Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
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</member>
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<member name="xr/shaders/enabled" type="bool" setter="" getter="" default="false">
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If [code]true[/code], Godot will compile shaders required for XR.
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@ -373,7 +373,7 @@
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<return type="Transform2D" />
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<argument index="0" name="font_rid" type="RID" />
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<description>
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Retruns 2D transform applied to the font outlines.
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Returns 2D transform applied to the font outlines.
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</description>
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</method>
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<method name="font_get_underline_position" qualifiers="virtual const">
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@ -900,7 +900,7 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
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free(device_queue_props);
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print_verbose(" #" + itos(i) + ": " + vendor + " " + name + " - " + (present_supported ? "Supported" : "Unsupported") + ", " + dev_type);
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if (present_supported) { // Select first supported device of preffered type: Discrete > Integrated > Virtual > CPU > Other.
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if (present_supported) { // Select first supported device of preferred type: Discrete > Integrated > Virtual > CPU > Other.
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switch (props.deviceType) {
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case VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: {
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if (type_selected < 4) {
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@ -1,5 +1,5 @@
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#!/bin/sh
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SKIP_LIST="./thirdparty,*.gen.*,*.po,*.pot,package-lock.json,./core/string/locales.h,./DONORS.md,./misc/scripts/codespell.sh"
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IGNORE_LIST="ba,childs,curvelinear,expct,fave,findn,gird,inout,lod,nd,numer,ois,ro,statics,te,varn"
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IGNORE_LIST="ba,childs,complies,curvelinear,expct,fave,findn,gird,inout,lod,nd,numer,ois,ro,statics,te,varn"
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codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}"
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@ -647,7 +647,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
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}
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}
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// Check if initalizer is an unset identifier (ie: a variable within scope, but declared below)
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// Check if initializer is an unset identifier (ie: a variable within scope, but declared below)
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if (member.variable->initializer && !member.variable->initializer->get_datatype().is_set()) {
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if (member.variable->initializer->type == GDScriptParser::Node::IDENTIFIER) {
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GDScriptParser::IdentifierNode *initializer_identifier = static_cast<GDScriptParser::IdentifierNode *>(member.variable->initializer);
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@ -194,7 +194,7 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base
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#ifdef DEBUG_ENABLED
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// For debug builds, we also fetched from native base classes as well before if this is not a native base class.
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// This allows us to warn the user here if he is using snake_case by mistake.
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// This allows us to warn the user here if they are using snake_case by mistake.
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if (p_native_base != this) {
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GDMonoClass *native_top = p_native_base;
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@ -75,7 +75,7 @@ module_obj = []
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env_openxr.add_source_files(module_obj, "*.cpp")
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env_openxr.add_source_files(module_obj, "action_map/*.cpp")
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# We're a little more targetted with our extensions
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# We're a little more targeted with our extensions
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if env["platform"] == "android":
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env_openxr.add_source_files(module_obj, "extensions/openxr_android_extension.cpp")
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if env["vulkan"]:
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@ -165,7 +165,7 @@ void OpenXRActionMap::create_default_action_sets() {
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profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click");
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// wmr controller has no a/b/x/y buttons
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profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
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profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // OpenXR will conver float to bool
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profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // OpenXR will convert float to bool
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profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float
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profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click");
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// primary on our wmr controller is our thumbstick, no touch
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@ -6,7 +6,7 @@
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<description>
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OpenXR uses an action system similar to Godots Input map system to bind inputs and outputs on various types of XR controllers to named actions. OpenXR specifies more detail on these inputs and outputs than Godot supports.
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Another important distinction is that OpenXR offers no control over these bindings. The bindings we register are suggestions, it is up to the XR runtime to offer users the ability to change these bindings. This allows the XR runtime to fill in the gaps if new hardware becomes available.
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The action map therefor needs to be loaded at startup and can't be changed afterwards. This resource is a container for the entire action map.
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The action map therefore needs to be loaded at startup and can't be changed afterwards. This resource is a container for the entire action map.
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</description>
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<tutorials>
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</tutorials>
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@ -100,7 +100,7 @@ String OpenXRAPI::get_error_string(XrResult result) {
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}
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String OpenXRAPI::get_swapchain_format_name(int64_t p_swapchain_format) const {
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// This is rendering engine dependend...
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// This is rendering engine dependent...
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if (graphics_extension) {
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return graphics_extension->get_swapchain_format_name(p_swapchain_format);
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}
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@ -339,7 +339,7 @@ bool OpenXRAPI::get_system_info() {
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}
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bool OpenXRAPI::load_supported_view_configuration_types() {
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// This queries the supported configuration types, likely there will only be one chosing between Mono (phone AR) and Stereo (HMDs)
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// This queries the supported configuration types, likely there will only be one choosing between Mono (phone AR) and Stereo (HMDs)
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ERR_FAIL_COND_V(instance == XR_NULL_HANDLE, false);
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@ -384,7 +384,7 @@ void OpenXRInterface::handle_tracker(Tracker *p_tracker) {
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// profiles are suggested bindings for controller types we know about. OpenXR runtimes can stray away from these
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// and rebind them or even offer bindings to controllers that are not known to us.
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// We don't really have a consistant way to detect whether a controller is active however as long as it is
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// We don't really have a consistent way to detect whether a controller is active however as long as it is
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// unbound it seems to be unavailable, so far unknown controller seem to mimic one of the profiles we've
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// supplied.
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if (p_tracker->interaction_profile.is_null()) {
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@ -2849,7 +2849,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
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}
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}
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} else {
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// For reasons unknown to mankind, wheel comes in screen coordinates.
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// For reasons unknown to humanity, wheel comes in screen coordinates.
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POINT coords;
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coords.x = mb->get_position().x;
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coords.y = mb->get_position().y;
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@ -4500,7 +4500,7 @@ void RichTextLabel::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_effects"), &RichTextLabel::get_effects);
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ClassDB::bind_method(D_METHOD("install_effect", "effect"), &RichTextLabel::install_effect);
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// Note: set "bbcode_enabled" first, to avoid unnecessery "text" resets.
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// Note: set "bbcode_enabled" first, to avoid unnecessary "text" resets.
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size");
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@ -45,7 +45,7 @@ protected:
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static void _bind_methods();
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public:
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// The warning is valid, but unavoidable. If the function is not overriden it will error anyway.
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// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
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EXBIND0RC(Vector3, get_total_gravity)
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EXBIND0RC(real_t, get_total_angular_damp)
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@ -208,7 +208,7 @@ protected:
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static void _bind_methods();
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public:
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// The warning is valid, but unavoidable. If the function is not overriden it will error anyway.
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// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
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EXBIND0R(RID, world_boundary_shape_create)
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EXBIND0R(RID, separation_ray_shape_create)
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@ -36,7 +36,7 @@ void UniformSetCacheRD::_invalidate(Cache *p_cache) {
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if (p_cache->prev) {
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p_cache->prev->next = p_cache->next;
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} else {
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// At begining of table
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// At beginning of table
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uint32_t table_idx = p_cache->hash % HASH_TABLE_SIZE;
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hash_table[table_idx] = p_cache->next;
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}
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@ -729,7 +729,7 @@ public:
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int binding; // Binding index as specified in shader.
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private:
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// In most cases only one ID is provided per binding, so avoid allocating memory unnecesarily for performance.
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// In most cases only one ID is provided per binding, so avoid allocating memory unnecessarily for performance.
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RID id; // If only one is provided, this is used.
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Vector<RID> ids; // If multiple ones are provided, this is used instead.
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