Add CanvasItem mode support to the MaterialEditor
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46d384060e
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@ -69,8 +69,24 @@ void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_en
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material = p_material;
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camera->set_environment(p_env);
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if (!material.is_null()) {
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sphere_instance->set_material_override(material);
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box_instance->set_material_override(material);
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Shader::Mode mode = p_material->get_shader_mode();
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switch (mode) {
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case Shader::MODE_CANVAS_ITEM:
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layout_3d->hide();
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layout_2d->show();
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vc->hide();
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rect_instance->set_material(material);
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break;
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case Shader::MODE_SPATIAL:
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layout_2d->hide();
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layout_3d->show();
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vc->show();
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sphere_instance->set_material_override(material);
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box_instance->set_material_override(material);
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break;
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default:
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break;
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}
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} else {
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hide();
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}
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@ -106,6 +122,21 @@ void MaterialEditor::_bind_methods() {
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}
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MaterialEditor::MaterialEditor() {
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// canvas item
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layout_2d = memnew(HBoxContainer);
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layout_2d->set_alignment(BoxContainer::ALIGN_CENTER);
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add_child(layout_2d);
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layout_2d->set_anchors_and_offsets_preset(PRESET_WIDE);
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rect_instance = memnew(ColorRect);
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layout_2d->add_child(rect_instance);
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rect_instance->set_custom_minimum_size(Size2(150, 150) * EDSCALE);
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layout_2d->set_visible(false);
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// spatial
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vc = memnew(SubViewportContainer);
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vc->set_stretch(true);
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add_child(vc);
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@ -154,12 +185,12 @@ MaterialEditor::MaterialEditor() {
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set_custom_minimum_size(Size2(1, 150) * EDSCALE);
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HBoxContainer *hb = memnew(HBoxContainer);
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add_child(hb);
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hb->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
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layout_3d = memnew(HBoxContainer);
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add_child(layout_3d);
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layout_3d->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
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VBoxContainer *vb_shape = memnew(VBoxContainer);
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hb->add_child(vb_shape);
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layout_3d->add_child(vb_shape);
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sphere_switch = memnew(TextureButton);
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sphere_switch->set_toggle_mode(true);
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@ -173,10 +204,10 @@ MaterialEditor::MaterialEditor() {
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vb_shape->add_child(box_switch);
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box_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(box_switch));
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hb->add_spacer();
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layout_3d->add_spacer();
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VBoxContainer *vb_light = memnew(VBoxContainer);
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hb->add_child(vb_light);
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layout_3d->add_child(vb_light);
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light_1_switch = memnew(TextureButton);
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light_1_switch->set_toggle_mode(true);
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@ -207,8 +238,8 @@ bool EditorInspectorPluginMaterial::can_handle(Object *p_object) {
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if (!material) {
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return false;
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}
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return material->get_shader_mode() == Shader::MODE_SPATIAL;
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Shader::Mode mode = material->get_shader_mode();
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return mode == Shader::MODE_SPATIAL || mode == Shader::MODE_CANVAS_ITEM;
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}
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void EditorInspectorPluginMaterial::parse_begin(Object *p_object) {
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@ -39,6 +39,7 @@
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/light_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/gui/color_rect.h"
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#include "scene/resources/material.h"
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class SubViewportContainer;
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@ -46,22 +47,27 @@ class SubViewportContainer;
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class MaterialEditor : public Control {
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GDCLASS(MaterialEditor, Control);
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SubViewportContainer *vc;
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SubViewport *viewport;
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MeshInstance3D *sphere_instance;
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MeshInstance3D *box_instance;
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DirectionalLight3D *light1;
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DirectionalLight3D *light2;
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Camera3D *camera;
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HBoxContainer *layout_2d = nullptr;
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ColorRect *rect_instance = nullptr;
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SubViewportContainer *vc = nullptr;
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SubViewport *viewport = nullptr;
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MeshInstance3D *sphere_instance = nullptr;
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MeshInstance3D *box_instance = nullptr;
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DirectionalLight3D *light1 = nullptr;
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DirectionalLight3D *light2 = nullptr;
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Camera3D *camera = nullptr;
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Ref<SphereMesh> sphere_mesh;
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Ref<BoxMesh> box_mesh;
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TextureButton *sphere_switch;
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TextureButton *box_switch;
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HBoxContainer *layout_3d = nullptr;
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TextureButton *light_1_switch;
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TextureButton *light_2_switch;
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TextureButton *sphere_switch = nullptr;
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TextureButton *box_switch = nullptr;
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TextureButton *light_1_switch = nullptr;
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TextureButton *light_2_switch = nullptr;
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Ref<Material> material;
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