Fix texture resource reload bug
If a non-imported texture resource file (e.g. DDS) gets updated the editor
doesn't reload it. The cause of the problem is two-fold:
First, the code of ImageTexture assumes that textures are always imported
from an image, but that's not the case for e.g. DDS. This change thus adds
code to issue a resource reload in case an image reload is not possible
(which is the case for non-imported texture resources).
Second, the code is filled with bogus calls to Image::get_image_data_size()
to determine the mipmap offset when that should be done using
Image::get_image_mipmap_offset(). Previous code literally passed the integer
mip level value to Image::get_image_data_size() where that actually expects
a boolean. Thus this part of the change might actually solve some other
issues as well.
To be pedantic, the texture_get_data() funciton of the rasterizer drivers is
still quite a mess, as it only ever returns the whole mipchain when
GLES_OVER_GL is set (practically only on desktop builds) but this change does
not attempt to resolve that.
(cherry picked from commit e34eb5c26c
)
This commit is contained in:
parent
c3fd38027e
commit
a670c66457
|
@ -774,10 +774,7 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer)
|
|||
|
||||
for (int i = 0; i < texture->mipmaps; i++) {
|
||||
|
||||
int ofs = 0;
|
||||
if (i > 0) {
|
||||
ofs = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, i - 1);
|
||||
}
|
||||
int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, real_format, i);
|
||||
|
||||
if (texture->compressed) {
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
||||
|
|
|
@ -1209,10 +1209,7 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
|
|||
|
||||
for (int i = 0; i < texture->mipmaps; i++) {
|
||||
|
||||
int ofs = 0;
|
||||
if (i > 0) {
|
||||
ofs = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, i - 1);
|
||||
}
|
||||
int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, real_format, i);
|
||||
|
||||
if (texture->compressed) {
|
||||
|
||||
|
|
|
@ -110,10 +110,12 @@ void ImageTexture::reload_from_file() {
|
|||
Ref<Image> img;
|
||||
img.instance();
|
||||
|
||||
Error err = ImageLoader::load_image(path, img);
|
||||
ERR_FAIL_COND(err != OK);
|
||||
|
||||
create_from_image(img, flags);
|
||||
if (ImageLoader::load_image(path, img) == OK) {
|
||||
create_from_image(img, flags);
|
||||
} else {
|
||||
Resource::reload_from_file();
|
||||
_change_notify();
|
||||
}
|
||||
}
|
||||
|
||||
bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
|
||||
|
@ -637,7 +639,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
|
|||
bool mipmaps = df & FORMAT_BIT_HAS_MIPMAPS;
|
||||
|
||||
if (!mipmaps) {
|
||||
int size = Image::get_image_data_size(tw, th, format, 0);
|
||||
int size = Image::get_image_data_size(tw, th, format, false);
|
||||
|
||||
PoolVector<uint8_t> img_data;
|
||||
img_data.resize(size);
|
||||
|
@ -659,7 +661,6 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
|
|||
int mipmaps2 = Image::get_image_required_mipmaps(tw, th, format);
|
||||
int total_size = Image::get_image_data_size(tw, th, format, true);
|
||||
int idx = 0;
|
||||
int ofs = 0;
|
||||
|
||||
while (mipmaps2 > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
|
||||
|
||||
|
@ -669,9 +670,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
|
|||
idx++;
|
||||
}
|
||||
|
||||
if (idx > 0) {
|
||||
ofs = Image::get_image_data_size(tw, th, format, idx - 1);
|
||||
}
|
||||
int ofs = Image::get_image_mipmap_offset(tw, th, format, idx);
|
||||
|
||||
if (total_size - ofs <= 0) {
|
||||
memdelete(f);
|
||||
|
|
Loading…
Reference in New Issue