Add Error for synchronizer authority mismatch

This commit is contained in:
Guilherme Sousa 2022-09-30 12:48:40 +02:00
parent e3464c8fc8
commit a6c201fa76
1 changed files with 4 additions and 1 deletions

View File

@ -125,9 +125,12 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c
MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object()); MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER);
const ObjectID oid = node->get_instance_id();
MultiplayerSpawner *spawner = rep_state->get_spawner(oid);
ERR_FAIL_COND_V_MSG(spawner && spawner->get_multiplayer_authority() != sync->get_multiplayer_authority(), ERR_INVALID_PARAMETER, "The authority of the MultiplayerSynchronizer \"" + String(sync->get_path()) + "\" differs from the authority of its \"root_node\" spawner and will not sync. Change the \"root_node\" of the MultiplayerSynchronizer to be a child of the scene root instead.");
// Add to synchronizer list and setup visibility. // Add to synchronizer list and setup visibility.
rep_state->config_add_sync(node, sync); rep_state->config_add_sync(node, sync);
const ObjectID oid = node->get_instance_id();
sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(oid)); sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(oid));
if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) { if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) {
_update_sync_visibility(0, oid); _update_sync_visibility(0, oid);