Add inversesqrt to shader language.
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@ -1377,6 +1377,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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{ "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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//builtins - common
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{ "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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