Use source image format when creating padded texture
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@ -4434,7 +4434,7 @@ void TileSetAtlasSource::_update_padded_texture() {
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Ref<Image> image;
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image.instantiate();
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image->create(size.x, size.y, false, Image::FORMAT_RGBA8);
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image->create(size.x, size.y, false, src->get_format());
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for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) {
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for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) {
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