Merge pull request #17150 from robfram/check-animation-playing-backwards
Added `get_playing_speed` method to AnimationPlayer, returning the actual playing speed of the animation being played
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a6c9ccf007
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@ -103,6 +103,14 @@
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Get the blend time (in seconds) between two animations, referenced by their names.
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</description>
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</method>
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<method name="get_playing_speed" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Get the actual playing speed of current animation or 0 if not playing. This speed is the [code]playback_speed[/code] property multiplied by [code]custom_speed[/code] argument specified when calling the [code]play[/code] method.
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</description>
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</method>
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<method name="has_animation" qualifiers="const">
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<return type="bool">
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</return>
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@ -1025,6 +1025,13 @@ float AnimationPlayer::get_speed_scale() const {
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return speed_scale;
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}
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float AnimationPlayer::get_playing_speed() const {
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if (!playing) {
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return 0;
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}
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return speed_scale * playback.current.speed_scale;
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}
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void AnimationPlayer::seek(float p_time, bool p_update) {
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@ -1316,6 +1323,7 @@ void AnimationPlayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale);
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ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale);
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ClassDB::bind_method(D_METHOD("get_playing_speed"), &AnimationPlayer::get_playing_speed);
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ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
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ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
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@ -293,6 +293,7 @@ public:
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void set_speed_scale(float p_speed);
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float get_speed_scale() const;
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float get_playing_speed() const;
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void set_autoplay(const String &p_name);
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String get_autoplay() const;
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