small optimizations to isometric light demo

should work faster, and even faster if exported.. as textures have been
optimized.
This commit is contained in:
Juan Linietsky 2015-03-10 21:05:49 -03:00
parent 57380f9aba
commit a6f96f46b7
19 changed files with 317 additions and 1 deletions

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@ -0,0 +1,262 @@
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filter=""
type="resources"
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files=["res://faceNormal.png", "normal", "res://faceColor.png", "normal", "res://faceMask.png", "normal"]
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[platform:BlackBerry 10]
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package/unique_name="com.godot.noname"
release/author="Cert. Name"
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application/info="This Game is Nice"
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@ -23,7 +23,7 @@ Rect2 Light2D::get_item_rect() const {
Size2i s;
s = texture->get_size();
s = texture->get_size()*scale;
Point2i ofs=texture_offset;
ofs-=s/2;
@ -63,6 +63,8 @@ void Light2D::set_texture_offset( const Vector2& p_offset) {
texture_offset=p_offset;
VS::get_singleton()->canvas_light_set_texture_offset(canvas_light,texture_offset);
item_rect_changed();
}
Vector2 Light2D::get_texture_offset() const {
@ -87,11 +89,27 @@ void Light2D::set_height( float p_height) {
VS::get_singleton()->canvas_light_set_height(canvas_light,height);
}
float Light2D::get_height() const {
return height;
}
void Light2D::set_scale( float p_scale) {
scale=p_scale;
VS::get_singleton()->canvas_light_set_scale(canvas_light,scale);
item_rect_changed();
}
float Light2D::get_scale() const {
return scale;
}
void Light2D::set_z_range_min( int p_min_z) {
z_min=p_min_z;
@ -242,6 +260,10 @@ void Light2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height);
ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height);
ObjectTypeDB::bind_method(_MD("set_scale","scale"),&Light2D::set_scale);
ObjectTypeDB::bind_method(_MD("get_scale"),&Light2D::get_scale);
ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min);
ObjectTypeDB::bind_method(_MD("get_z_range_min"),&Light2D::get_z_range_min);
@ -276,6 +298,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("set_scale"),_SCS("get_scale"));
ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height"));
@ -299,6 +322,7 @@ Light2D::Light2D() {
shadow=false;
color=Color(1,1,1);
height=0;
scale=1.0;
z_min=-1024;
z_max=1024;
layer_min=0;

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@ -12,6 +12,7 @@ private:
bool shadow;
Color color;
float height;
float scale;
int z_min;
int z_max;
int layer_min;
@ -50,6 +51,9 @@ public:
void set_height( float p_height);
float get_height() const;
void set_scale( float p_scale);
float get_scale() const;
void set_z_range_min( int p_min_z);
int get_z_range_min() const;

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@ -321,6 +321,13 @@ void ImageTexture::premultiply_alpha() {
}
}
void ImageTexture::normal_to_xy() {
Image img = get_data();
img.normalmap_to_xy();
create_from_image(img,flags);
}
bool ImageTexture::has_alpha() const {
return ( format==Image::FORMAT_GRAYSCALE_ALPHA || format==Image::FORMAT_INDEXED_ALPHA || format==Image::FORMAT_RGBA );
@ -405,9 +412,11 @@ void ImageTexture::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_lossy_storage_quality"),&ImageTexture::get_lossy_storage_quality);
ObjectTypeDB::bind_method(_MD("fix_alpha_edges"),&ImageTexture::fix_alpha_edges);
ObjectTypeDB::bind_method(_MD("premultiply_alpha"),&ImageTexture::premultiply_alpha);
ObjectTypeDB::bind_method(_MD("normal_to_xy"),&ImageTexture::normal_to_xy);
ObjectTypeDB::bind_method(_MD("set_size_override","size"),&ImageTexture::set_size_override);
ObjectTypeDB::set_method_flags(get_type_static(),_SCS("fix_alpha_edges"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
ObjectTypeDB::set_method_flags(get_type_static(),_SCS("premultiply_alpha"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
ObjectTypeDB::set_method_flags(get_type_static(),_SCS("normal_to_xy"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
ObjectTypeDB::bind_method(_MD("_reload_hook","rid"),&ImageTexture::_reload_hook);

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@ -146,6 +146,8 @@ public:
void fix_alpha_edges();
void premultiply_alpha();
void normal_to_xy();
void set_size_override(const Size2& p_size);

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@ -577,6 +577,7 @@ public:
Color color;
Matrix32 xform;
float height;
float scale;
int z_min;
int z_max;
int layer_min;
@ -614,6 +615,7 @@ public:
layer_min=0;
layer_max=0;
item_mask=1;
scale=1.0;
item_shadow_mask=-1;
subtract=false;
texture_cache=NULL;

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@ -3899,6 +3899,15 @@ void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32&
clight->xform=p_transform;
}
void VisualServerRaster::canvas_light_set_scale(RID p_light, float p_scale) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->scale=p_scale;
}
void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
@ -6937,6 +6946,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture));
tsize*=cl->scale;
Vector2 offset=tsize/2.0;
cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize);
cl->xform_cache=xf * cl->xform;

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@ -1157,6 +1157,7 @@ public:
virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas);
virtual void canvas_light_set_enabled(RID p_light, bool p_enabled);
virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform);
virtual void canvas_light_set_scale(RID p_light, float p_scale);
virtual void canvas_light_set_texture(RID p_light, RID p_texture);
virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset);
virtual void canvas_light_set_color(RID p_light, const Color& p_color);

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@ -1151,6 +1151,7 @@ public:
FUNC2(canvas_light_attach_to_canvas,RID,RID);
FUNC2(canvas_light_set_enabled,RID,bool);
FUNC2(canvas_light_set_transform,RID,const Matrix32&);
FUNC2(canvas_light_set_scale,RID,float);
FUNC2(canvas_light_set_texture,RID,RID);
FUNC2(canvas_light_set_texture_offset,RID,const Vector2&);
FUNC2(canvas_light_set_color,RID,const Color&);

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@ -1005,6 +1005,7 @@ public:
virtual RID canvas_light_create()=0;
virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas)=0;
virtual void canvas_light_set_enabled(RID p_light, bool p_enabled)=0;
virtual void canvas_light_set_scale(RID p_light, float p_scale)=0;
virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform)=0;
virtual void canvas_light_set_texture(RID p_light, RID p_texture)=0;
virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset)=0;