Fix changing of visual shader mode
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@ -96,6 +96,7 @@ protected:
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static void _bind_methods();
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public:
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virtual String get_name() const override { return "Shader"; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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