Merge pull request #91364 from vnen/gdscript-implicit-ready-base-first
GDScript: Call implicit ready on base script first
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commit
a7029e4c8a
@ -1958,19 +1958,22 @@ int GDScriptInstance::get_method_argument_count(const StringName &p_method, bool
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return 0;
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}
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void GDScriptInstance::_call_implicit_ready_recursively(GDScript *p_script) {
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// Call base class first.
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if (p_script->_base) {
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_call_implicit_ready_recursively(p_script->_base);
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}
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if (p_script->implicit_ready) {
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Callable::CallError err;
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p_script->implicit_ready->call(this, nullptr, 0, err);
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}
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}
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Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
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GDScript *sptr = script.ptr();
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if (unlikely(p_method == SNAME("_ready"))) {
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// Call implicit ready first, including for the super classes.
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while (sptr) {
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if (sptr->implicit_ready) {
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sptr->implicit_ready->call(this, nullptr, 0, r_error);
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}
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sptr = sptr->_base;
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}
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// Reset this back for the regular call.
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sptr = script.ptr();
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// Call implicit ready first, including for the super classes recursively.
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_call_implicit_ready_recursively(sptr);
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}
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while (sptr) {
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HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(p_method);
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@ -365,6 +365,8 @@ class GDScriptInstance : public ScriptInstance {
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SelfList<GDScriptFunctionState>::List pending_func_states;
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void _call_implicit_ready_recursively(GDScript *p_script);
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public:
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virtual Object *get_owner() { return owner; }
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@ -0,0 +1,18 @@
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#GH-63329
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class A extends Node:
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@onready var a := get_value("a")
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func get_value(var_name: String) -> String:
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print(var_name)
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return var_name
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class B extends A:
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@onready var b := get_value("b")
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func _ready():
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pass
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func test():
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var node := B.new()
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node._ready()
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node.free()
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@ -0,0 +1,3 @@
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GDTEST_OK
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a
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b
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