diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index bbed257f60c..2b6d92fe0ea 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -53,6 +53,10 @@ uint32_t Math::rand() { return default_rand.rand(); } +double Math::randfn(double mean, double deviation) { + return default_rand.randfn(mean, deviation); +} + int Math::step_decimals(double p_step) { static const int maxn = 10; static const double sd[maxn] = { diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index e3b990d48f9..8df45255c9e 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -318,6 +318,7 @@ public: static uint32_t rand(); static _ALWAYS_INLINE_ double randd() { return (double)rand() / (double)Math::RANDOM_32BIT_MAX; } static _ALWAYS_INLINE_ float randf() { return (float)rand() / (float)Math::RANDOM_32BIT_MAX; } + static double randfn(double mean, double deviation); static double random(double from, double to); static float random(float from, float to); diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp index 83fa4bde69b..554b2f1c25f 100644 --- a/core/variant/variant_utility.cpp +++ b/core/variant/variant_utility.cpp @@ -403,6 +403,10 @@ struct VariantUtilityFunctions { return Math::randf(); } + static inline double randfn(double mean, double deviation) { + return Math::randfn(mean, deviation); + } + static inline int64_t randi_range(int64_t from, int64_t to) { return Math::random((int32_t)from, (int32_t)to); } @@ -1239,6 +1243,7 @@ void Variant::_register_variant_utility_functions() { FUNCBINDR(randf, sarray(), Variant::UTILITY_FUNC_TYPE_RANDOM); FUNCBINDR(randi_range, sarray("from", "to"), Variant::UTILITY_FUNC_TYPE_RANDOM); FUNCBINDR(randf_range, sarray("from", "to"), Variant::UTILITY_FUNC_TYPE_RANDOM); + FUNCBINDR(randfn, sarray("mean", "deviation"), Variant::UTILITY_FUNC_TYPE_RANDOM); FUNCBIND(seed, sarray("base"), Variant::UTILITY_FUNC_TYPE_RANDOM); FUNCBINDR(rand_from_seed, sarray("seed"), Variant::UTILITY_FUNC_TYPE_RANDOM); diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 21b5147386a..9cfe494b7f0 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -723,6 +723,14 @@ [/codeblock] + + + + + + Returns a normally-distributed pseudo-random floating point value using Box-Muller transform with the specified [code]mean[/code] and a standard [code]deviation[/code]. This is also called Gaussian distribution. + + diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index ef423740419..a3afc832223 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -322,6 +322,16 @@ namespace Godot return godot_icall_GD_randf(); } + /// + /// Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified mean and a standard deviation. + /// This is also called Gaussian distribution. + /// + /// A random normally-distributed number. + public static double Randfn(double mean, double deviation) + { + return godot_icall_GD_randfn(mean, deviation); + } + /// /// Returns a random unsigned 32-bit integer. /// Use remainder to obtain a random value in the interval [0, N - 1] (where N is smaller than 2^32). @@ -564,19 +574,22 @@ namespace Godot internal static extern void godot_icall_GD_printt(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] - internal static extern float godot_icall_GD_randf(); + internal static extern void godot_icall_GD_randomize(); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern uint godot_icall_GD_randi(); [MethodImpl(MethodImplOptions.InternalCall)] - internal static extern void godot_icall_GD_randomize(); + internal static extern float godot_icall_GD_randf(); + + [MethodImpl(MethodImplOptions.InternalCall)] + internal static extern int godot_icall_GD_randi_range(int from, int to); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern double godot_icall_GD_randf_range(double from, double to); [MethodImpl(MethodImplOptions.InternalCall)] - internal static extern int godot_icall_GD_randi_range(int from, int to); + internal static extern double godot_icall_GD_randfn(double mean, double deviation); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed); diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp index a2ff868f655..07ddf5d9455 100644 --- a/modules/mono/glue/gd_glue.cpp +++ b/modules/mono/glue/gd_glue.cpp @@ -182,24 +182,28 @@ void godot_icall_GD_printt(MonoArray *p_what) { print_line(str); } -float godot_icall_GD_randf() { - return Math::randf(); +void godot_icall_GD_randomize() { + Math::randomize(); } uint32_t godot_icall_GD_randi() { return Math::rand(); } -void godot_icall_GD_randomize() { - Math::randomize(); +float godot_icall_GD_randf() { + return Math::randf(); +} + +int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) { + return Math::random(from, to); } double godot_icall_GD_randf_range(double from, double to) { return Math::random(from, to); } -int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) { - return Math::random(from, to); +double godot_icall_GD_randfn(double mean, double deviation) { + return Math::randfn(mean, deviation); } uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) { @@ -300,11 +304,12 @@ void godot_register_gd_icalls() { GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printraw", godot_icall_GD_printraw); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_prints", godot_icall_GD_prints); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printt", godot_icall_GD_printt); - GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf); - GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randomize", godot_icall_GD_randomize); - GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi_range", godot_icall_GD_randi_range); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randfn", godot_icall_GD_randfn); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_rand_seed", godot_icall_GD_rand_seed); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_seed", godot_icall_GD_seed); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str", godot_icall_GD_str); diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index f4abb3c122c..b3fd678379e 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -112,104 +112,107 @@ Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication. - - Return a random floating-point value between the two inputs. - - + Return a random 32-bit integer value between the two inputs. - + + Return a random floating-point value between the two inputs. + + + Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified mean and a standard deviation. This is also called Gaussian distribution. + + Set the seed for the random number generator. - + Return a random value from the given seed, along with the new seed. - + Convert the input from degrees to radians. - + Convert the input from radians to degrees. - + Convert the input from linear volume to decibel volume. - + Convert the input from decibel volume to linear volume. - + - + - + Return the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive. - + Return the greater of the two numbers, also known as their maximum. - + Return the lesser of the two numbers, also known as their minimum. - + Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code]. - + Return the nearest power of 2 to the input. - + Create a [WeakRef] from the input. - + Convert between types. - + Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned. - + Checks if a type is registered in the [ClassDB]. - + Return a character with the given ascii value. - + Convert the input to a string. - + Print the given string to the output window. - + Print the given string to the standard error output. - + Print the given string to the standard output, without adding a newline. - + - + Serialize a [Variant] to a string. - + Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR]. - + Serialize a [Variant] to a [PackedByteArray]. - + Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES]. - + Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula: [codeblock] var t = clamp((weight - from) / (to - from), 0.0, 1.0) return t * t * (3.0 - 2.0 * t) [/codeblock] - + - + - + - + Represents the size of the [enum BuiltinFunc] enum. diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 54a5e1449fd..e6cc25f6bd9 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -71,8 +71,9 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "randomize", "randi", "randf", - "randf_range", "randi_range", + "randf_range", + "randfn", "seed", "rand_seed", "deg2rad", @@ -195,8 +196,9 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { case MATH_POW: case MATH_EASE: case MATH_SNAPPED: - case MATH_RANDF_RANGE: case MATH_RANDI_RANGE: + case MATH_RANDF_RANGE: + case MATH_RANDFN: case LOGIC_MAX: case LOGIC_MIN: case TYPE_CONVERT: @@ -353,6 +355,13 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const case MATH_RANDI: case MATH_RANDF: { } break; + case MATH_RANDI_RANGE: { + if (p_idx == 0) { + return PropertyInfo(Variant::INT, "from"); + } else { + return PropertyInfo(Variant::INT, "to"); + } + } break; case MATH_RANDF_RANGE: { if (p_idx == 0) { return PropertyInfo(Variant::FLOAT, "from"); @@ -360,11 +369,11 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const return PropertyInfo(Variant::FLOAT, "to"); } } break; - case MATH_RANDI_RANGE: { + case MATH_RANDFN: { if (p_idx == 0) { - return PropertyInfo(Variant::INT, "from"); + return PropertyInfo(Variant::FLOAT, "mean"); } else { - return PropertyInfo(Variant::INT, "to"); + return PropertyInfo(Variant::FLOAT, "deviation"); } } break; case MATH_SEED: @@ -527,6 +536,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons t = Variant::INT; } break; case MATH_RANDF: + case MATH_RANDFN: case MATH_RANDF_RANGE: { t = Variant::FLOAT; } break; @@ -1211,8 +1221,9 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(MATH_RANDOMIZE); BIND_ENUM_CONSTANT(MATH_RANDI); BIND_ENUM_CONSTANT(MATH_RANDF); - BIND_ENUM_CONSTANT(MATH_RANDF_RANGE); BIND_ENUM_CONSTANT(MATH_RANDI_RANGE); + BIND_ENUM_CONSTANT(MATH_RANDF_RANGE); + BIND_ENUM_CONSTANT(MATH_RANDFN); BIND_ENUM_CONSTANT(MATH_SEED); BIND_ENUM_CONSTANT(MATH_RANDSEED); BIND_ENUM_CONSTANT(MATH_DEG2RAD); @@ -1301,8 +1312,9 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi", create_builtin_func_node); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf", create_builtin_func_node); - VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf_range", create_builtin_func_node); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi_range", create_builtin_func_node); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf_range", create_builtin_func_node); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/randfn", create_builtin_func_node); VisualScriptLanguage::singleton->add_register_func("functions/built_in/seed", create_builtin_func_node); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randseed", create_builtin_func_node); diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index 30f1f0d4177..f71a053f7d8 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -71,8 +71,9 @@ public: MATH_RANDOMIZE, MATH_RANDI, MATH_RANDF, - MATH_RANDF_RANGE, MATH_RANDI_RANGE, + MATH_RANDF_RANGE, + MATH_RANDFN, MATH_SEED, MATH_RANDSEED, MATH_DEG2RAD,