Fixes crash when loading StreamTexture from file
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@ -405,7 +405,6 @@ Ref<Image> StreamTexture::load_image_from_file(FileAccess *f, int p_size_limit)
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}
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if (img.is_null() || img->empty()) {
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memdelete(f);
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ERR_FAIL_COND_V(img.is_null() || img->empty(), Ref<Image>());
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}
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