GLES2 Batching fix canvas texscreen (SCREEN_TEXTURE)
When reading SCREEN_TEXTURE in a shader, this previously only worked succesfully for the first read of the screen, because state.canvas_texscreen_used was never getting reset. This PR resets state.canvas_texscreen_used at the beginning of each joined item, so that further screen reads can happen.
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@ -2492,6 +2492,10 @@ void RasterizerCanvasGLES2::render_joined_item(const BItemJoined &p_bij, RenderI
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}
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}
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#endif
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#endif
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// this must be reset for each joined item,
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// it only exists to prevent capturing the screen more than once per item
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state.canvas_texscreen_used = false;
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// all the joined items will share the same state with the first item
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// all the joined items will share the same state with the first item
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Item *ci = bdata.item_refs[p_bij.first_item_ref].item;
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Item *ci = bdata.item_refs[p_bij.first_item_ref].item;
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