Merge pull request #41332 from bruvzg/win_subsys_option

Revert #41164, add subsystem build option.
This commit is contained in:
Rémi Verschelde 2020-09-03 11:52:29 +02:00 committed by GitHub
commit a77106bf7e
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6 changed files with 28 additions and 26 deletions

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@ -2625,6 +2625,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
case SETTINGS_TOGGLE_CONSOLE: {
bool was_visible = DisplayServer::get_singleton()->is_console_visible();
DisplayServer::get_singleton()->console_set_visible(!was_visible);
EditorSettings::get_singleton()->set_setting("interface/editor/hide_console_window", was_visible);
} break;
case EDITOR_SCREENSHOT: {
screenshot_timer->start();

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@ -334,6 +334,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("interface/editor/automatically_open_screenshots", true);
_initial_set("interface/editor/single_window_mode", false);
hints["interface/editor/single_window_mode"] = PropertyInfo(Variant::BOOL, "interface/editor/single_window_mode", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/hide_console_window", false);
_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
_initial_set("interface/editor/quit_confirmation", true);

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@ -2292,6 +2292,13 @@ bool Main::start() {
}
if (project_manager || editor) {
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CONSOLE_WINDOW)) {
// Hide console window if requested (Windows-only).
bool hide_console = EditorSettings::get_singleton()->get_setting(
"interface/editor/hide_console_window");
DisplayServer::get_singleton()->console_set_visible(!hide_console);
}
// Load SSL Certificates from Editor Settings (or builtin)
Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting(
"network/ssl/editor_ssl_certificates")

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@ -65,6 +65,7 @@ def get_opts():
# Vista support dropped after EOL due to GH-10243
("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"),
EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("console", "gui")),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None),
BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed. Only used on Windows.", False),
@ -177,6 +178,8 @@ def configure_msvc(env, manual_msvc_config):
"""Configure env to work with MSVC"""
# Build type
if env["tests"]:
env["windows_subsystem"] = "console"
if env["target"] == "release":
if env["optimize"] == "speed": # optimize for speed (default)
@ -199,12 +202,15 @@ def configure_msvc(env, manual_msvc_config):
env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["/DEBUG"])
env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
env.AppendUnique(CCFLAGS=["/Z7"])
env.AppendUnique(LINKFLAGS=["/DEBUG"])
if env["windows_subsystem"] == "gui":
env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
else:
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
## Compile/link flags
env.AppendUnique(CCFLAGS=["/MT", "/Gd", "/GR", "/nologo"])
@ -302,6 +308,9 @@ def configure_mingw(env):
## Build type
if env["tests"]:
env["windows_subsystem"] = "console"
if env["target"] == "release":
env.Append(CCFLAGS=["-msse2"])
@ -334,7 +343,10 @@ def configure_mingw(env):
env.Append(CCFLAGS=["-g3"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
if env["windows_subsystem"] == "gui":
env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
else:
env.Append(LINKFLAGS=["-Wl,--subsystem,console"])
## Compiler configuration

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@ -1137,17 +1137,10 @@ void DisplayServerWindows::window_set_ime_position(const Point2i &p_pos, WindowI
void DisplayServerWindows::console_set_visible(bool p_enabled) {
_THREAD_SAFE_METHOD_
if (console_visible == p_enabled) {
if (console_visible == p_enabled)
return;
}
if (p_enabled && GetConsoleWindow() == nullptr) { // Open new console if not attached.
own_console = true;
AllocConsole();
}
if (own_console) { // Note: Do not hide parent console.
ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE);
console_visible = p_enabled;
}
ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE);
console_visible = p_enabled;
}
bool DisplayServerWindows::is_console_visible() const {
@ -3028,18 +3021,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
shift_mem = false;
control_mem = false;
meta_mem = false;
if (AttachConsole(ATTACH_PARENT_PROCESS)) {
FILE *_file = nullptr;
freopen_s(&_file, "CONOUT$", "w", stdout);
freopen_s(&_file, "CONOUT$", "w", stderr);
freopen_s(&_file, "CONIN$", "r", stdin);
printf("\n");
console_visible = true;
} else {
console_visible = false;
}
console_visible = IsWindowVisible(GetConsoleWindow());
hInstance = ((OS_Windows *)OS::get_singleton())->get_hinstance();
pressrc = 0;

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@ -405,7 +405,6 @@ private:
bool drop_events = false;
bool in_dispatch_input_event = false;
bool console_visible = false;
bool own_console = false;
WNDCLASSEXW wc;