Merge pull request #41332 from bruvzg/win_subsys_option
Revert #41164, add subsystem build option.
This commit is contained in:
commit
a77106bf7e
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@ -2625,6 +2625,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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case SETTINGS_TOGGLE_CONSOLE: {
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bool was_visible = DisplayServer::get_singleton()->is_console_visible();
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DisplayServer::get_singleton()->console_set_visible(!was_visible);
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EditorSettings::get_singleton()->set_setting("interface/editor/hide_console_window", was_visible);
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} break;
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case EDITOR_SCREENSHOT: {
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screenshot_timer->start();
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@ -334,6 +334,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_initial_set("interface/editor/automatically_open_screenshots", true);
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_initial_set("interface/editor/single_window_mode", false);
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hints["interface/editor/single_window_mode"] = PropertyInfo(Variant::BOOL, "interface/editor/single_window_mode", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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_initial_set("interface/editor/hide_console_window", false);
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_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
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_initial_set("interface/editor/quit_confirmation", true);
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@ -2292,6 +2292,13 @@ bool Main::start() {
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}
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if (project_manager || editor) {
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if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CONSOLE_WINDOW)) {
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// Hide console window if requested (Windows-only).
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bool hide_console = EditorSettings::get_singleton()->get_setting(
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"interface/editor/hide_console_window");
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DisplayServer::get_singleton()->console_set_visible(!hide_console);
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}
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// Load SSL Certificates from Editor Settings (or builtin)
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Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting(
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"network/ssl/editor_ssl_certificates")
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@ -65,6 +65,7 @@ def get_opts():
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# Vista support dropped after EOL due to GH-10243
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("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"),
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EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
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EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("console", "gui")),
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BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
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("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None),
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BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed. Only used on Windows.", False),
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@ -177,6 +178,8 @@ def configure_msvc(env, manual_msvc_config):
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"""Configure env to work with MSVC"""
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# Build type
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if env["tests"]:
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env["windows_subsystem"] = "console"
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if env["target"] == "release":
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if env["optimize"] == "speed": # optimize for speed (default)
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@ -199,12 +202,15 @@ def configure_msvc(env, manual_msvc_config):
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env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
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env.Append(LINKFLAGS=["/DEBUG"])
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env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
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if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
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env.AppendUnique(CCFLAGS=["/Z7"])
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env.AppendUnique(LINKFLAGS=["/DEBUG"])
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if env["windows_subsystem"] == "gui":
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env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
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else:
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env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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## Compile/link flags
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env.AppendUnique(CCFLAGS=["/MT", "/Gd", "/GR", "/nologo"])
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@ -302,6 +308,9 @@ def configure_mingw(env):
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## Build type
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if env["tests"]:
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env["windows_subsystem"] = "console"
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if env["target"] == "release":
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env.Append(CCFLAGS=["-msse2"])
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@ -334,7 +343,10 @@ def configure_mingw(env):
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env.Append(CCFLAGS=["-g3"])
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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if env["windows_subsystem"] == "gui":
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env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
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else:
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env.Append(LINKFLAGS=["-Wl,--subsystem,console"])
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## Compiler configuration
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@ -1137,17 +1137,10 @@ void DisplayServerWindows::window_set_ime_position(const Point2i &p_pos, WindowI
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void DisplayServerWindows::console_set_visible(bool p_enabled) {
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_THREAD_SAFE_METHOD_
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if (console_visible == p_enabled) {
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if (console_visible == p_enabled)
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return;
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}
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if (p_enabled && GetConsoleWindow() == nullptr) { // Open new console if not attached.
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own_console = true;
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AllocConsole();
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}
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if (own_console) { // Note: Do not hide parent console.
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ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE);
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console_visible = p_enabled;
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}
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}
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bool DisplayServerWindows::is_console_visible() const {
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@ -3028,18 +3021,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
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shift_mem = false;
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control_mem = false;
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meta_mem = false;
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if (AttachConsole(ATTACH_PARENT_PROCESS)) {
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FILE *_file = nullptr;
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freopen_s(&_file, "CONOUT$", "w", stdout);
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freopen_s(&_file, "CONOUT$", "w", stderr);
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freopen_s(&_file, "CONIN$", "r", stdin);
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printf("\n");
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console_visible = true;
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} else {
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console_visible = false;
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}
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console_visible = IsWindowVisible(GetConsoleWindow());
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hInstance = ((OS_Windows *)OS::get_singleton())->get_hinstance();
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pressrc = 0;
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@ -405,7 +405,6 @@ private:
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bool drop_events = false;
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bool in_dispatch_input_event = false;
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bool console_visible = false;
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bool own_console = false;
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WNDCLASSEXW wc;
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