Add new events and accompanying logic to notify when the app is paused and resumed on Android devices.
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2add51d082
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@ -60,6 +60,8 @@ public:
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NOTIFICATION_WM_ABOUT = 1011,
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NOTIFICATION_CRASH = 1012,
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NOTIFICATION_OS_IME_UPDATE = 1013,
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NOTIFICATION_APP_RESUMED = 1014,
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NOTIFICATION_APP_PAUSED = 1015,
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};
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virtual void input_event(const Ref<InputEvent> &p_event);
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@ -215,5 +215,13 @@
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Notification received from the OS when an update of the Input Method Engine occurs (e.g. change of IME cursor position or composition string).
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Specific to the macOS platform.
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</constant>
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<constant name="NOTIFICATION_APP_RESUMED" value="1014">
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Notification received from the OS when the app is resumed.
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Specific to the Android platform.
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</constant>
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<constant name="NOTIFICATION_APP_PAUSED" value="1015">
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Notification received from the OS when the app is paused.
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Specific to the Android platform.
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</constant>
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</constants>
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</class>
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@ -962,6 +962,14 @@
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Notification received from the OS when an update of the Input Method Engine occurs (e.g. change of IME cursor position or composition string).
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Specific to the macOS platform.
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</constant>
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<constant name="NOTIFICATION_APP_RESUMED" value="1014">
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Notification received from the OS when the app is resumed.
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Specific to the Android platform.
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</constant>
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<constant name="NOTIFICATION_APP_PAUSED" value="1015">
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Notification received from the OS when the app is paused.
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Specific to the Android platform.
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</constant>
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<constant name="PAUSE_MODE_INHERIT" value="0" enum="PauseMode">
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Inherits pause mode from the node's parent. For the root node, it is equivalent to [constant PAUSE_MODE_STOP]. Default.
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</constant>
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@ -669,12 +669,7 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo
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return;
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}
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mView.onPause();
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mView.queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.focusout();
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}
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});
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mSensorManager.unregisterListener(this);
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for (int i = 0; i < singleton_count; i++) {
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@ -703,6 +698,7 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo
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@Override
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protected void onResume() {
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super.onResume();
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activityResumed = true;
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if (!godot_initialized) {
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if (null != mDownloaderClientStub) {
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mDownloaderClientStub.connect(this);
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@ -711,12 +707,7 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo
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}
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mView.onResume();
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mView.queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.focusin();
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}
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});
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mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME);
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mSensorManager.registerListener(this, mGravity, SensorManager.SENSOR_DELAY_GAME);
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mSensorManager.registerListener(this, mMagnetometer, SensorManager.SENSOR_DELAY_GAME);
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@ -737,8 +728,6 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo
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singletons[i].onMainResume();
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}
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activityResumed = true;
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}
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public void UiChangeListener() {
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@ -211,4 +211,16 @@ public class GodotLib {
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* Invoked on the GL thread to configure the height of the virtual keyboard.
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*/
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public static native void setVirtualKeyboardHeight(int p_height);
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/**
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* Invoked on the GL thread when the {@link GodotRenderer} has been resumed.
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* @see GodotRenderer#onActivityResumed()
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*/
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public static native void onRendererResumed();
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/**
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* Invoked on the GL thread when the {@link GodotRenderer} has been paused.
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* @see GodotRenderer#onActivityPaused()
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*/
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public static native void onRendererPaused();
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}
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@ -40,7 +40,14 @@ import org.godotengine.godot.utils.GLUtils;
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*/
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class GodotRenderer implements GLSurfaceView.Renderer {
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private boolean activityJustResumed = false;
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public void onDrawFrame(GL10 gl) {
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if (activityJustResumed) {
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GodotLib.onRendererResumed();
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activityJustResumed = false;
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}
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GodotLib.step();
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for (int i = 0; i < Godot.singleton_count; i++) {
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Godot.singletons[i].onGLDrawFrame(gl);
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@ -58,4 +65,14 @@ class GodotRenderer implements GLSurfaceView.Renderer {
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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GodotLib.newcontext(GLUtils.use_32);
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}
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void onActivityResumed() {
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// We defer invoking GodotLib.onRendererResumed() until the first draw frame call.
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// This ensures we have a valid GL context and surface when we do so.
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activityJustResumed = true;
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}
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void onActivityPaused() {
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GodotLib.onRendererPaused();
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}
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}
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@ -68,6 +68,7 @@ public class GodotView extends GLSurfaceView {
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private final Godot activity;
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private final GodotInputHandler inputHandler;
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private final GodotRenderer godotRenderer;
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public GodotView(Godot activity, XRMode xrMode, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl) {
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super(activity);
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@ -77,6 +78,7 @@ public class GodotView extends GLSurfaceView {
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this.activity = activity;
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this.inputHandler = new GodotInputHandler(this);
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this.godotRenderer = new GodotRenderer();
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init(xrMode, false, 16, 0);
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}
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@ -161,10 +163,38 @@ public class GodotView extends GLSurfaceView {
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}
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/* Set the renderer responsible for frame rendering */
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setRenderer(new GodotRenderer());
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setRenderer(godotRenderer);
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}
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public void onBackPressed() {
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activity.onBackPressed();
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}
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@Override
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public void onResume() {
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super.onResume();
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queueEvent(new Runnable() {
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@Override
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public void run() {
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// Resume the renderer
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godotRenderer.onActivityResumed();
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GodotLib.focusin();
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}
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});
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}
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@Override
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public void onPause() {
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super.onPause();
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.focusout();
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// Pause the renderer
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godotRenderer.onActivityPaused();
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}
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});
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}
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}
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@ -1387,3 +1387,21 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResu
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AudioDriver::get_singleton()->capture_start();
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
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if (step == 0)
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return;
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if (os_android->get_main_loop()) {
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os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_RESUMED);
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
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if (step == 0)
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return;
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if (os_android->get_main_loop()) {
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os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_PAUSED);
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}
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}
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@ -64,6 +64,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *en
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jobject p_obj, jint ID, jstring method, jobjectArray params);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jobject obj, jint p_height);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jobject p_obj, jstring p_permission, jboolean p_result);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz);
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}
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#endif /* !JAVA_GODOT_LIB_JNI_H */
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@ -2861,6 +2861,8 @@ void Node::_bind_methods() {
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BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
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BIND_CONSTANT(NOTIFICATION_CRASH);
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BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
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BIND_CONSTANT(NOTIFICATION_APP_RESUMED);
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BIND_CONSTANT(NOTIFICATION_APP_PAUSED);
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BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
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BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);
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@ -250,7 +250,9 @@ public:
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NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
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NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT,
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NOTIFICATION_CRASH = MainLoop::NOTIFICATION_CRASH,
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NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE
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NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE,
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NOTIFICATION_APP_RESUMED = MainLoop::NOTIFICATION_APP_RESUMED,
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NOTIFICATION_APP_PAUSED = MainLoop::NOTIFICATION_APP_PAUSED
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};
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@ -630,6 +630,7 @@ void SceneTree::_notification(int p_notification) {
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break;
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}
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} break;
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case NOTIFICATION_WM_GO_BACK_REQUEST: {
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get_root()->propagate_notification(p_notification);
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@ -639,28 +640,23 @@ void SceneTree::_notification(int p_notification) {
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break;
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}
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} break;
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case NOTIFICATION_OS_MEMORY_WARNING:
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case NOTIFICATION_OS_IME_UPDATE:
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case NOTIFICATION_WM_MOUSE_ENTER:
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case NOTIFICATION_WM_MOUSE_EXIT:
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case NOTIFICATION_WM_FOCUS_IN:
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case NOTIFICATION_WM_FOCUS_OUT:
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case NOTIFICATION_WM_ABOUT: {
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if (p_notification == NOTIFICATION_WM_FOCUS_IN) {
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InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
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if (id) {
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id->ensure_touch_mouse_raised();
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}
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case NOTIFICATION_WM_FOCUS_IN: {
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InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
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if (id) {
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id->ensure_touch_mouse_raised();
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}
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get_root()->propagate_notification(p_notification);
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} break;
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case NOTIFICATION_TRANSLATION_CHANGED: {
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if (!Engine::get_singleton()->is_editor_hint()) {
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get_root()->propagate_notification(p_notification);
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}
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} break;
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case NOTIFICATION_WM_UNFOCUS_REQUEST: {
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notify_group_flags(GROUP_CALL_REALTIME | GROUP_CALL_MULTILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST);
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@ -669,7 +665,15 @@ void SceneTree::_notification(int p_notification) {
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} break;
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case NOTIFICATION_CRASH: {
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case NOTIFICATION_OS_MEMORY_WARNING:
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case NOTIFICATION_OS_IME_UPDATE:
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case NOTIFICATION_WM_MOUSE_ENTER:
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case NOTIFICATION_WM_MOUSE_EXIT:
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case NOTIFICATION_WM_FOCUS_OUT:
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case NOTIFICATION_WM_ABOUT:
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case NOTIFICATION_CRASH:
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case NOTIFICATION_APP_RESUMED:
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case NOTIFICATION_APP_PAUSED: {
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get_root()->propagate_notification(p_notification);
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} break;
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