Add new events and accompanying logic to notify when the app is paused and resumed on Android devices.

This commit is contained in:
fhuya 2019-09-09 14:42:17 -07:00
parent 2add51d082
commit a7712cc9e4
12 changed files with 123 additions and 29 deletions

View File

@ -60,6 +60,8 @@ public:
NOTIFICATION_WM_ABOUT = 1011,
NOTIFICATION_CRASH = 1012,
NOTIFICATION_OS_IME_UPDATE = 1013,
NOTIFICATION_APP_RESUMED = 1014,
NOTIFICATION_APP_PAUSED = 1015,
};
virtual void input_event(const Ref<InputEvent> &p_event);

View File

@ -215,5 +215,13 @@
Notification received from the OS when an update of the Input Method Engine occurs (e.g. change of IME cursor position or composition string).
Specific to the macOS platform.
</constant>
<constant name="NOTIFICATION_APP_RESUMED" value="1014">
Notification received from the OS when the app is resumed.
Specific to the Android platform.
</constant>
<constant name="NOTIFICATION_APP_PAUSED" value="1015">
Notification received from the OS when the app is paused.
Specific to the Android platform.
</constant>
</constants>
</class>

View File

@ -962,6 +962,14 @@
Notification received from the OS when an update of the Input Method Engine occurs (e.g. change of IME cursor position or composition string).
Specific to the macOS platform.
</constant>
<constant name="NOTIFICATION_APP_RESUMED" value="1014">
Notification received from the OS when the app is resumed.
Specific to the Android platform.
</constant>
<constant name="NOTIFICATION_APP_PAUSED" value="1015">
Notification received from the OS when the app is paused.
Specific to the Android platform.
</constant>
<constant name="PAUSE_MODE_INHERIT" value="0" enum="PauseMode">
Inherits pause mode from the node's parent. For the root node, it is equivalent to [constant PAUSE_MODE_STOP]. Default.
</constant>

View File

@ -669,12 +669,7 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo
return;
}
mView.onPause();
mView.queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.focusout();
}
});
mSensorManager.unregisterListener(this);
for (int i = 0; i < singleton_count; i++) {
@ -703,6 +698,7 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo
@Override
protected void onResume() {
super.onResume();
activityResumed = true;
if (!godot_initialized) {
if (null != mDownloaderClientStub) {
mDownloaderClientStub.connect(this);
@ -711,12 +707,7 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo
}
mView.onResume();
mView.queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.focusin();
}
});
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME);
mSensorManager.registerListener(this, mGravity, SensorManager.SENSOR_DELAY_GAME);
mSensorManager.registerListener(this, mMagnetometer, SensorManager.SENSOR_DELAY_GAME);
@ -737,8 +728,6 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo
singletons[i].onMainResume();
}
activityResumed = true;
}
public void UiChangeListener() {

View File

@ -211,4 +211,16 @@ public class GodotLib {
* Invoked on the GL thread to configure the height of the virtual keyboard.
*/
public static native void setVirtualKeyboardHeight(int p_height);
/**
* Invoked on the GL thread when the {@link GodotRenderer} has been resumed.
* @see GodotRenderer#onActivityResumed()
*/
public static native void onRendererResumed();
/**
* Invoked on the GL thread when the {@link GodotRenderer} has been paused.
* @see GodotRenderer#onActivityPaused()
*/
public static native void onRendererPaused();
}

View File

@ -40,7 +40,14 @@ import org.godotengine.godot.utils.GLUtils;
*/
class GodotRenderer implements GLSurfaceView.Renderer {
private boolean activityJustResumed = false;
public void onDrawFrame(GL10 gl) {
if (activityJustResumed) {
GodotLib.onRendererResumed();
activityJustResumed = false;
}
GodotLib.step();
for (int i = 0; i < Godot.singleton_count; i++) {
Godot.singletons[i].onGLDrawFrame(gl);
@ -58,4 +65,14 @@ class GodotRenderer implements GLSurfaceView.Renderer {
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
GodotLib.newcontext(GLUtils.use_32);
}
void onActivityResumed() {
// We defer invoking GodotLib.onRendererResumed() until the first draw frame call.
// This ensures we have a valid GL context and surface when we do so.
activityJustResumed = true;
}
void onActivityPaused() {
GodotLib.onRendererPaused();
}
}

View File

@ -68,6 +68,7 @@ public class GodotView extends GLSurfaceView {
private final Godot activity;
private final GodotInputHandler inputHandler;
private final GodotRenderer godotRenderer;
public GodotView(Godot activity, XRMode xrMode, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl) {
super(activity);
@ -77,6 +78,7 @@ public class GodotView extends GLSurfaceView {
this.activity = activity;
this.inputHandler = new GodotInputHandler(this);
this.godotRenderer = new GodotRenderer();
init(xrMode, false, 16, 0);
}
@ -161,10 +163,38 @@ public class GodotView extends GLSurfaceView {
}
/* Set the renderer responsible for frame rendering */
setRenderer(new GodotRenderer());
setRenderer(godotRenderer);
}
public void onBackPressed() {
activity.onBackPressed();
}
@Override
public void onResume() {
super.onResume();
queueEvent(new Runnable() {
@Override
public void run() {
// Resume the renderer
godotRenderer.onActivityResumed();
GodotLib.focusin();
}
});
}
@Override
public void onPause() {
super.onPause();
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.focusout();
// Pause the renderer
godotRenderer.onActivityPaused();
}
});
}
}

View File

@ -1387,3 +1387,21 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResu
AudioDriver::get_singleton()->capture_start();
}
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
if (step == 0)
return;
if (os_android->get_main_loop()) {
os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_RESUMED);
}
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
if (step == 0)
return;
if (os_android->get_main_loop()) {
os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_PAUSED);
}
}

View File

@ -64,6 +64,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *en
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jobject p_obj, jint ID, jstring method, jobjectArray params);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jobject obj, jint p_height);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jobject p_obj, jstring p_permission, jboolean p_result);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz);
}
#endif /* !JAVA_GODOT_LIB_JNI_H */

View File

@ -2861,6 +2861,8 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
BIND_CONSTANT(NOTIFICATION_CRASH);
BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
BIND_CONSTANT(NOTIFICATION_APP_RESUMED);
BIND_CONSTANT(NOTIFICATION_APP_PAUSED);
BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);

View File

@ -250,7 +250,9 @@ public:
NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT,
NOTIFICATION_CRASH = MainLoop::NOTIFICATION_CRASH,
NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE
NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE,
NOTIFICATION_APP_RESUMED = MainLoop::NOTIFICATION_APP_RESUMED,
NOTIFICATION_APP_PAUSED = MainLoop::NOTIFICATION_APP_PAUSED
};

View File

@ -630,6 +630,7 @@ void SceneTree::_notification(int p_notification) {
break;
}
} break;
case NOTIFICATION_WM_GO_BACK_REQUEST: {
get_root()->propagate_notification(p_notification);
@ -639,28 +640,23 @@ void SceneTree::_notification(int p_notification) {
break;
}
} break;
case NOTIFICATION_OS_MEMORY_WARNING:
case NOTIFICATION_OS_IME_UPDATE:
case NOTIFICATION_WM_MOUSE_ENTER:
case NOTIFICATION_WM_MOUSE_EXIT:
case NOTIFICATION_WM_FOCUS_IN:
case NOTIFICATION_WM_FOCUS_OUT:
case NOTIFICATION_WM_ABOUT: {
if (p_notification == NOTIFICATION_WM_FOCUS_IN) {
InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
if (id) {
id->ensure_touch_mouse_raised();
}
case NOTIFICATION_WM_FOCUS_IN: {
InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
if (id) {
id->ensure_touch_mouse_raised();
}
get_root()->propagate_notification(p_notification);
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
if (!Engine::get_singleton()->is_editor_hint()) {
get_root()->propagate_notification(p_notification);
}
} break;
case NOTIFICATION_WM_UNFOCUS_REQUEST: {
notify_group_flags(GROUP_CALL_REALTIME | GROUP_CALL_MULTILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST);
@ -669,7 +665,15 @@ void SceneTree::_notification(int p_notification) {
} break;
case NOTIFICATION_CRASH: {
case NOTIFICATION_OS_MEMORY_WARNING:
case NOTIFICATION_OS_IME_UPDATE:
case NOTIFICATION_WM_MOUSE_ENTER:
case NOTIFICATION_WM_MOUSE_EXIT:
case NOTIFICATION_WM_FOCUS_OUT:
case NOTIFICATION_WM_ABOUT:
case NOTIFICATION_CRASH:
case NOTIFICATION_APP_RESUMED:
case NOTIFICATION_APP_PAUSED: {
get_root()->propagate_notification(p_notification);
} break;